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Pawn.cpp
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65 lines (59 loc) · 1.83 KB
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#include "pch.h"
#include "Pawn.h"
#include "Board.h"
bool Pawn::move(Piece* boardMove[8][8], int srcX, int srcY, int destX, int destY)
{
using namespace std;
bool invalid = false;
Piece* src = boardMove[srcX][srcY];
Piece* dest = boardMove[destX][destY];
if (src->getColor() == 'W')
{
if (srcX == destX && (destY == srcY + 1 || (destY == srcY + 2 && destX != 3)) && dest->getColor() == 'N')
{
//Ι use delete and new because they are different Pieces and do different moves
//where the piece was in the source position , we put the empty cell
delete boardMove[srcX][srcY];
delete boardMove[destX][destY];
boardMove[srcX][srcY] = new EmptyCell('N', 'E');
boardMove[destX][destY] = new Pawn('W', 'P');
return true;
}
else
if ((srcX + 1 == destX || srcX - 1 == destX) && srcY + 1 == destY && dest->getColor() == 'B')
{
delete boardMove[srcX][srcY];
delete boardMove[destX][destY];
boardMove[srcX][srcY] = new EmptyCell('N', 'E');
boardMove[destX][destY] = new Pawn('W', 'P');
return true;
}
else
return false;
}
else
if (src->getColor() == 'B')
{
if (srcX == destX && (destY == srcY - 1 || (destY == srcY - 2 && destX != 4)) && dest->getColor() == 'N')
{
delete boardMove[srcX][srcY];
delete boardMove[destX][destY];
boardMove[srcX][srcY] = new EmptyCell('N', 'E');
boardMove[destX][destY] = new Pawn('B', 'P');
return true;
}
else
if ((srcX + 1 == destX || srcX - 1 == destX) && srcY - 1 == destY && dest->getColor() == 'W')
{
delete boardMove[srcX][srcY];
delete boardMove[destX][destY];
boardMove[srcX][srcY] = new EmptyCell('N', 'E');
boardMove[destX][destY] = new Pawn('B', 'P');
return true;
}
else
return false;
}
else
return false;
}