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# Engine profile — the ONE place engine-specific facts live, so the personalities
# and driver stay engine-agnostic. The agent reads this for command names, world
# orientation, and mechanics.
#
# These defaults work AS-IS against a stock GoMud server — you usually don't need
# to touch this file. Edit only if your server renames commands or changes the
# starting world.
engine: GoMud
commands:
look: look
movement: [north, south, east, west, up, down]
inventory: inventory
status: status
examine: look <target>
get: get <item>
drop: drop <item>
attack: attack <target>
flee: flee
say: say <message>
recover: [] # stock GoMud heals over time; add spells/potions here if your server has them
help: help
# Commands to run immediately after login (e.g. terminal/charset setup). Empty
# for a stock GoMud server.
setup_commands: []
world:
starting_area: >-
Stock GoMud starts new characters in the Frostfang zone (around the Town
Square / Cobblestone Way). Rooms describe their exits and any visible NPCs.
onboarding: >-
New characters begin as a pre-tutorial "ghost" in the base zone — no stats,
no name. Take the tutorial to learn the basics, or choose to start playing,
to become a full character. If you connect with no existing character, create
one at the login prompt: enter "new", then a username, password, password
again, email (optional), screen-reader y/n, and confirm.
orientation: >-
Movement is compass-based (north/south/east/west/up/down). `look` shows the
current room, its exits, and who/what is here; `look <noun>` examines a
target. `map` (and in-world map signs) show the local map.
mechanics:
health: >-
Characters have HP (health) and SP (mana/stamina); the per-round beacon
reports both. Health recovers over time; some servers add healing
spells/items (see commands.recover).
death: >-
GoMud has a global permadeath setting. The playtest module grants AI-port
testers death protection (high extra-lives), so a tester normally survives a
death during a run.
combat: >-
`attack <target>` starts combat; `flee` attempts to escape. Combat resolves
per round. Avoid attacking live players or important NPCs.
# Free-form notes for the agent about this specific server.
notes:
- The connection is on the AI port, so output is already ANSI-stripped.