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Copy file name to clipboardExpand all lines: _datafiles/world/default/spells/sparks.js
+2-2Lines changed: 2 additions & 2 deletions
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@@ -42,12 +42,12 @@ function onMagic(sourceActor, targetActors) {
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SendRoomMessage(roomId,sourceName+' stops chanting and lets loose a shower of sparks, hitting '+targetName+'.',sourceUserId,targetUserId);
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// Tell the target about the dmg
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SendUserMessage(targetUserId,sourceName+' stops chanting fires a shower of sparks at you, hitting for <ansi fg="damage">'+dmgAmtStr+' damage</ansi>.');
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SendUserMessage(targetUserId,sourceName+' stops chanting and fires a shower of sparks at you, hitting for <ansi fg="damage">'+dmgAmtStr+' damage</ansi>.');
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}else{
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// Tell the cast they did it to themselves
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SendUserMessage(sourceUserId,'You stop chanting and fires a shower of sparks at yourself, doing <ansi fg="damage">'+dmgAmtStr+' damage</ansi>.');
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SendUserMessage(sourceUserId,'You stop chanting and fire a shower of sparks at yourself, doing <ansi fg="damage">'+dmgAmtStr+' damage</ansi>.');
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// Tell the room about the dmg, except the source and target
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SendRoomMessage(roomId,sourceName+' stops chanting and fires a shower of sparks at themselves, hurting themselves.',sourceUserId,targetUserId);
Copy file name to clipboardExpand all lines: _datafiles/world/default/spells/tameskill.js
+1-1Lines changed: 1 addition & 1 deletion
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@@ -91,7 +91,7 @@ function onWait(sourceActor, targetActor) {
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break;
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default:
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SendUserMessage(sourceActor.UserId(),'<ansi fg="219">You whistle several times, changing your pitch ever so slightly.</ansi>');
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SendRoomMessage(sourceActor.GetRoomId(),`<ansi fg="219">`+sourceActor.GetCharacterName(true)+' whistles several times, changing your pitch ever so slightly.</ansi>',sourceActor.UserId());
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SendRoomMessage(sourceActor.GetRoomId(),`<ansi fg="219">`+sourceActor.GetCharacterName(true)+' whistles several times, changing their pitch ever so slightly.</ansi>',sourceActor.UserId());
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