Skip to content

CONSIDER - Config for "Turn based combat" #214

@Volte6

Description

@Volte6

Currently combat is round based, which plays out automatically as rounds progress.

This task is to investigate ways to support a "Turn based" combat system where all decisions are locked in before the next round of combat takes place.

Considerations:

  • Infinite lock waiting for a player too decide. Should time out and continue?
  • Players or mobs entering/exiting combat will affect things. Consider a "combat bubble" to track who is in a given combat.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions