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Description
Currently rooms track what players have visited them recently, and this is purged every so often.
The goal of this task is to investigate efficient ways to track every room a player has visited, to enable more sophisticated features that rely on whether players are aware of a room.
Example: Only revealing rooms a player is aware of when mapping.
As room count increases, so does the number of rooms tracked. If we have 10240 rooms that is a minimum of 81kb being stored for a character. Not "end of the world" stuff but feels very wasteful.
Some basic options:
- Track rooms visited in another structure that doesn't get copied around with the character data.
- Compress tracked data with
lz4or similar to minimize memory overhead. - Track rooms by zone for faster lookup/sharding.
- When every room in a zone is visited, clear the tracked rooms and track a
completedboolean.- Problematic if new rooms are added after the fact.
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