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fix: 🐛 use reader.get_files().has() before 4.2 (#545)
Moved engine version-related functionality to `_ModLoaderGodot` and added `@tool` to `_ModLoaderGodot` to allow access in the editor. Added a version check to `_ModLoaderFile.file_exists_in_zip()` because `ZIPReader.file_exists()` was introduced in Godot 4.2.
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