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[4.x] Mod Hooks: Binary tokens #535

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@KANAjetzt

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@KANAjetzt

Mod Hooks only work if the source code is readable.
With Godot 4.3, binary tokenization has been reintroduced and is the default export setting.

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For game developers integrating the Mod Loader, adding a step in the documentation to switch to text mode will be sufficient.

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For self-setup, we will need to use GDRE to decompile scripts that require a hook.

Script extensions are not affected by this.

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