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Defaults.h
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74 lines (69 loc) · 3.39 KB
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////////////////////////////////////////////////////////////////////////////////////////////////////////
// Part of Injectable Generic Camera System
// Copyright(c) 2016, Frans Bouma
// All rights reserved.
// https://github.com/FransBouma/InjectableGenericCameraSystem
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
//
// * Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and / or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "stdafx.h"
#include "Gamepad.h"
#include "winuser.h"
// System defaults
#define FRAME_SLEEP 8 // in milliseconds
#define FASTER_MULTIPLIER 5.0f
#define SLOWER_MULTIPLIER 0.15f
#define MOUSE_SPEED_CORRECTION 0.1f // to correct for the mouse-deltas related to normal rotation.
#define DEFAULT_MOVEMENT_SPEED 0.04f
#define DEFAULT_ROTATION_SPEED 0.01f
#define DEFAULT_FOV_SPEED 0.003f
#define DEFAULT_FOV 0.81f
#define DEFAULT_Z_MOVEMENT_MULTIPLIER 0.5f
// Keyboard camera control
#define IGCS_KEY_CAMERA_ENABLE VK_INSERT
#define IGCS_KEY_CAMERA_LOCK VK_HOME
#define IGCS_KEY_ROTATE_RIGHT VK_RIGHT // pitch
#define IGCS_KEY_ROTATE_LEFT VK_LEFT
#define IGCS_KEY_ROTATE_UP VK_UP // yaw
#define IGCS_KEY_ROTATE_DOWN VK_DOWN
#define IGCS_KEY_MOVE_FORWARD VK_NUMPAD8
#define IGCS_KEY_MOVE_BACKWARD VK_NUMPAD5
#define IGCS_KEY_MOVE_LEFT VK_NUMPAD4
#define IGCS_KEY_MOVE_RIGHT VK_NUMPAD6
#define IGCS_KEY_MOVE_UP VK_NUMPAD7
#define IGCS_KEY_MOVE_DOWN VK_NUMPAD9
#define IGCS_KEY_TILT_LEFT VK_NUMPAD1 // roll
#define IGCS_KEY_TILT_RIGHT VK_NUMPAD3
#define IGCS_KEY_FOV_INCREASE VK_ADD
#define IGCS_KEY_FOV_DECREASE VK_SUBTRACT
#define IGCS_KEY_FOV_RESET VK_MULTIPLY
#define IGCS_KEY_HELP 0x48 // H
#define IGCS_KEY_TIMESTOP VK_NUMPAD0
#define IGCS_KEY_INVERT_Y_LOOK VK_DIVIDE
#define IGCS_BUTTON_FOV_DECREASE Gamepad::button_t::UP
#define IGCS_BUTTON_FOV_INCREASE Gamepad::button_t::DOWN
#define IGCS_BUTTON_TILT_LEFT Gamepad::button_t::LEFT
#define IGCS_BUTTON_TILT_RIGHT Gamepad::button_t::RIGHT
#define IGCS_BUTTON_FASTER Gamepad::button_t::Y
#define IGCS_BUTTON_SLOWER Gamepad::button_t::X
static const byte jmpFarInstructionBytes[6] = { 0xff, 0x25, 0, 0, 0, 0 }; // instruction bytes for jmp qword ptr [0000]. Used in x64