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Port physics related stuff from the trem 1.3 game logic. #27

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@dGr8LookinSparky

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@dGr8LookinSparky
  • Port collision changes
  • Port buildable physics/stacking
  • Port give/armory/evolve changes
  • Port occupation/activating entity system
  • Port the unlagged system
  • Port the mover changes
  • Port the client prediction improvements

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buildableclientRelated to the clientcombatRelated to damage, health, armor, weapons, death, and/or gibbing.commandRelated to server/client/logic/etc commandsconvarengineRelated to the game engineenhancementNew feature or requestgame logicRelated to the game logicgame serverRelated to the game serverguiRelated to the GUI and/or menushigh priorityphysicsRelated to physicsportingRelated to porting code/features/enhancements from another source/projectpredictionRelated to client predictionrefactor

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