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- Change the alien regen rates to 1.1 vanilla values.
- Decrease the basic granger's jump magnitude to 195.0f
- Decrease the Adv granger's jump magnitude to 270.0f
- Decrease the basic granger's speed to 0.8f
- Increase the Adv granger's speed to 1.0f
- Fix the goon pounce so that it is more reliable, but also not too op like it was in gpp.
- Add an option for the line check of the melee subcheck as optional. Then set the subcheck of the rant to 1, the goons to 2, the maras to 3, and the rest to 4. Allow a line check for the dretch, grangers, and basis.
- Decrease the damage of the rant trample
- Decrease the pulse rifle price to 400
- Add a knockbackscale to the means of death attributes.
- Fix the shotgun splatter prediction (this is actually game mode independent).
- Improve the hovel menu description
- Add kills to the scoreboard (game mode independent)
- Decrease blaster damage to 9000
- Have the mara movement behave more like it did in 1.1
- Enable footstep sounds for the basi.
- Fix the turret fire rate to better match that of 1.1 vanilla.
- Adjust the stage threshold algorithm to better match that of 1.1 vanilla.
- Don't activate the jet while completely under water
- Add a cgame cvar that allows activating the jet instantly from jump, vs from just pressing jump while off the ground. Make the instant activation default.
- Make sure that luci jumping works again.
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issues that the core development team has accepted for inclusionSpecific to the alien teamspecific to an existing or new class, and/or specific to classes in general.related to damage, health, armor, weapons, death, and/or gibbing.Related to the game mode system or specific game modesspecific to the human teamrelated to the movements of and "physical" interactions between entities.related to the custom player models and systemrelated to a specific team, or the team system in generalrelated to menus and/or the HUDRelated to the vanilla game mode (1.1 vanillaish game play)