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Refactor g_missile.c, have missiles defined by attributes in the weapon attributes array. #60

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@dGr8LookinSparky

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@dGr8LookinSparky
  • Refactor g_missile.c, have missiles defined by attributes in a substructure in the weapon attributes array.
  • Implement a BG_Missile() function that would return the corresponding missile structure given the weapon type and the weapon mode.

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    acceptedissues that the core development team has accepted for inclusioncombatrelated to damage, health, armor, weapons, death, and/or gibbing.enhancementrefactorsystemRelated to specific systems, existing or new.weaponspecific to an existing or new weapon, and/or specific to weapons in general.

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