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Issues list

Fix the effect of the client frame rate on gravity. accepted issues that the core development team has accepted for inclusion bug movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#262 opened Feb 29, 2020 by dGr8LookinSparky 1.3 pre-release
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#251 opened Feb 8, 2020 by dGr8LookinSparky 1.3 pre-release
Fix prediction of view wobble from gassing and pain. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud prediction related to client prediction view visual effects
#231 opened Jul 2, 2019 by dGr8LookinSparky 1.3 pre-release
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. hud swirl Related to the swirl game mode ui related to menus and/or the HUD view
#230 opened Jun 20, 2019 by dGr8LookinSparky 1.3 pre-release
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values. accepted issues that the core development team has accepted for inclusion bug cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#228 opened Jun 11, 2019 by dGr8LookinSparky 1.3 pre-release
Preserve active votes with warmup resets. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug voting related to the voting system warmup related to warmup
#199 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Finish the custom model system to support all classes. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement player models related to the custom player models and system visual effects
#195 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Pressing cancel in the build menu should clear the buildable ghost. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. good first issue issues that are easy to start with and would be ideal for beginners. ui related to menus and/or the HUD
#177 opened Oct 25, 2018 by dGr8LookinSparky 1.3 pre-release
Have the client predict if/when an assigned pusher is no longer pushing that client. accepted issues that the core development team has accepted for inclusion bug mover related to movers prediction related to client prediction
#171 opened Oct 11, 2018 by dGr8LookinSparky 1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Bug: Incorrect orientation of some movers on some maps. accepted issues that the core development team has accepted for inclusion bug maps game logic related to maps mover related to movers visual effects
#148 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Accurately record in the build log who deconned an egg/om that resulted in a/some buildables dying from nocreep. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing.
#144 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Preserve namelog and mutes with warmup resets. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug warmup related to warmup
#141 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Ensure that player gib models that shouldn't be duplicated, aren't duplicated. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#138 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Don't despawn missiles if a player leaves their team accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#137 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Fix player speed increasing when the player passes through a portal (it should remain unchanged). accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#120 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Fix getting fall damage from using portals at high speeds. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#117 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Build OM on any angle accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team bug buildable specific to an existing or new buildable, and/or specific to buildables in general. team related to a specific team, or the team system in general visual effects
#114 opened Sep 27, 2018 by redrumrobot 1.3 pre-release
Ensure that fall damage isn't done to players falling into portals accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction weapon specific to an existing or new weapon, and/or specific to weapons in general.
#109 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Improve the /explode command accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug enhancement good first issue issues that are easy to start with and would be ideal for beginners.
#107 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Teammates don't take damage from exploding enemy buildings if a different teammate kills said building. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. team related to a specific team, or the team system in general
#85 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fixup taunt while firing weapons accepted issues that the core development team has accepted for inclusion bug visual effects
#82 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fix the grabbing trajectory and client prediction related to the slime buildable. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction weapon specific to an existing or new weapon, and/or specific to weapons in general.
#78 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.