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Issues: GrangerHub/tremulous-game-logic
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Issues list
Fix the effect of the client frame rate on gravity.
accepted
issues that the core development team has accepted for inclusion
bug
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Fix spectors following a player with a shotgun, not seeing the shotgun splatter pattern.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix kill mesages that are too long from being cutt off the kill feed, such messages should wrap to a second line.
accepted
issues that the core development team has accepted for inclusion
bug
enhancement
hud
ui
related to menus and/or the HUD
Fix prediction of view wobble from gassing and pain.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
hud
prediction
related to client prediction
view
visual effects
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
hud
swirl
Related to the swirl game mode
ui
related to menus and/or the HUD
view
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
accepted
issues that the core development team has accepted for inclusion
bug
cvar
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Finish the custom model system to support all classes.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
player models
related to the custom player models and system
visual effects
Fix the pain blend vision, and the other first person HUD vision effects when r_lightmap is enabled for the new renderer.
accepted
issues that the core development team has accepted for inclusion
bug
hud
visual effects
Pressing cancel in the build menu should clear the buildable ghost.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
good first issue
issues that are easy to start with and would be ideal for beginners.
ui
related to menus and/or the HUD
Have the client predict if/when an assigned pusher is no longer pushing that client.
accepted
issues that the core development team has accepted for inclusion
bug
mover
related to movers
prediction
related to client prediction
Fix reload delay not working in some instances
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
swirl
Related to the swirl game mode
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Bug: Incorrect orientation of some movers on some maps.
accepted
issues that the core development team has accepted for inclusion
bug
maps
game logic related to maps
mover
related to movers
visual effects
Accurately record in the build log who deconned an egg/om that resulted in a/some buildables dying from nocreep.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
Preserve namelog and mutes with warmup resets.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
bug
warmup
related to warmup
Ensure that player gib models that shouldn't be duplicated, aren't duplicated.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Don't despawn missiles if a player leaves their team
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix player speed increasing when the player passes through a portal (it should remain unchanged).
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix getting fall damage from using portals at high speeds.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Build OM on any angle
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
team
related to a specific team, or the team system in general
visual effects
Ensure that fall damage isn't done to players falling into portals
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Improve the /explode command
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
bug
enhancement
good first issue
issues that are easy to start with and would be ideal for beginners.
Teammates don't take damage from exploding enemy buildings if a different teammate kills said building.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
team
related to a specific team, or the team system in general
Fixup taunt while firing weapons
accepted
issues that the core development team has accepted for inclusion
bug
visual effects
Fix the grabbing trajectory and client prediction related to the slime buildable.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
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