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Issues: GrangerHub/tremulous-game-logic
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Issues list
Overall buildable balance adjustments
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
hud
swirl
Related to the swirl game mode
ui
related to menus and/or the HUD
view
Rename the Slimer buildable's assets with the code.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
enhancement
refactor
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
enhancement
swirl
Related to the swirl game mode
Pressing cancel in the build menu should clear the buildable ghost.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
good first issue
issues that are easy to start with and would be ideal for beginners.
ui
related to menus and/or the HUD
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement a layout mode for use by appropriately flagged spectators.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
maps
game logic related to maps
Implement a "freezebuilding" command.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
good first issue
issues that are easy to start with and would be ideal for beginners.
maps
game logic related to maps
Implement the Conquer System
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
cvar
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Deployables
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Remove the ability to build the overmind from the adv granger.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
swirl
Related to the swirl game mode
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
refactor
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Accurately record in the build log who deconned an egg/om that resulted in a/some buildables dying from nocreep.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
Implement the option for buildables and missiles to make use of capsules in place of bboxes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
utility
related to game logic tools
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement a third team game mode based on RCZ's third team mod.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
refactor
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Various features/enhancements related to spawning
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
maps
game logic related to maps
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
view
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Build OM on any angle
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
team
related to a specific team, or the team system in general
visual effects
Teammates don't take damage from exploding enemy buildings if a different teammate kills said building.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
team
related to a specific team, or the team system in general
Fix the grabbing trajectory and client prediction related to the slime buildable.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Improvements to the hives
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
game mode
Related to the game mode system or specific game modes
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement turret snap angle.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
cvar
enhancement
Improvments to the acid tube.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
game mode
Related to the game mode system or specific game modes
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
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