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Issues list

Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. hud swirl Related to the swirl game mode ui related to menus and/or the HUD view
#230 opened Jun 20, 2019 by dGr8LookinSparky 1.3 pre-release
Rename the Slimer buildable's assets with the code. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#226 opened May 23, 2019 by dGr8LookinSparky 1.3 pre-release
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement swirl Related to the swirl game mode
#216 opened Apr 13, 2019 by dGr8LookinSparky 1.3 pre-release
Pressing cancel in the build menu should clear the buildable ghost. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. good first issue issues that are easy to start with and would be ideal for beginners. ui related to menus and/or the HUD
#177 opened Oct 25, 2018 by dGr8LookinSparky 1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement a layout mode for use by appropriately flagged spectators. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools buildable specific to an existing or new buildable, and/or specific to buildables in general. maps game logic related to maps
#165 opened Oct 6, 2018 by dGr8LookinSparky
7 tasks
1.3 pre-release
Implement a "freezebuilding" command. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools buildable specific to an existing or new buildable, and/or specific to buildables in general. good first issue issues that are easy to start with and would be ideal for beginners. maps game logic related to maps
#164 opened Oct 6, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the Conquer System accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general
#163 opened Oct 3, 2018 by dGr8LookinSparky
21 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Remove the ability to build the overmind from the adv granger. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#155 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Accurately record in the build log who deconned an egg/om that resulted in a/some buildables dying from nocreep. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing.
#144 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the option for buildables and missiles to make use of capsules in place of bboxes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor utility related to game logic tools weapon specific to an existing or new weapon, and/or specific to weapons in general.
#140 opened Sep 29, 2018 by dGr8LookinSparky
1 task
1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Various features/enhancements related to spawning accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature maps game logic related to maps upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. view warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#116 opened Sep 28, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
Build OM on any angle accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team bug buildable specific to an existing or new buildable, and/or specific to buildables in general. team related to a specific team, or the team system in general visual effects
#114 opened Sep 27, 2018 by redrumrobot 1.3 pre-release
Teammates don't take damage from exploding enemy buildings if a different teammate kills said building. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. team related to a specific team, or the team system in general
#85 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fix the grabbing trajectory and client prediction related to the slime buildable. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction weapon specific to an existing or new weapon, and/or specific to weapons in general.
#78 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the hives accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#72 opened Sep 25, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
Implement turret snap angle. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar enhancement
#68 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Improvments to the acid tube. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#58 opened Sep 24, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
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