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Issues list

Add a cvar for the compass ui element. accepted issues that the core development team has accepted for inclusion cvar enhancement hud ui related to menus and/or the HUD
#260 opened Feb 12, 2020 by dGr8LookinSparky 1.3 pre-release
Color update accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools cvar feature system Related to specific systems, existing or new. ui related to menus and/or the HUD view visual effects voting related to the voting system
#237 opened Jan 8, 2020 by dGr8LookinSparky
15 of 20 tasks
1.3 pre-release
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values. accepted issues that the core development team has accepted for inclusion bug cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction
#228 opened Jun 11, 2019 by dGr8LookinSparky 1.3 pre-release
Implement personal spawn rates to replace buildable spawn rates. accepted issues that the core development team has accepted for inclusion cvar feature
#200 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Implement the Conquer System accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general
#163 opened Oct 3, 2018 by dGr8LookinSparky
21 tasks
1.3 pre-release
Individual game item progress aquisition system. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. cvar feature swirl Related to the swirl game mode system Related to specific systems, existing or new. ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#159 opened Oct 2, 2018 by dGr8LookinSparky
4 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Implement a cvar that autolocks a team after X seconds if that team has no more spawns and no ability to rebuild them. accepted issues that the core development team has accepted for inclusion cvar team related to a specific team, or the team system in general
#128 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Various features/enhancements related to spawning accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature maps game logic related to maps upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. view warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#116 opened Sep 28, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
Port Extreme Sudden Death from KoRx as a game cvar option. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature system Related to specific systems, existing or new. voting related to the voting system
#81 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Implement turret snap angle. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar enhancement
#68 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Implement missile duds. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar weapon specific to an existing or new weapon, and/or specific to weapons in general.
#66 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Implement an automatic vote during warmup asking to continue warmup, if the vote fails warmup would end immediately. accepted issues that the core development team has accepted for inclusion cvar feature voting related to the voting system warmup related to warmup
#50 opened Sep 24, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Add a cvar that disables the "advanced" mover buildable interactions, for better performance. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar enhancement movement/physics related to the movements of and "physical" interactions between entities. mover related to movers
#25 opened Sep 24, 2018 by dGr8LookinSparky 1.3 pre-release
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