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Issues: GrangerHub/tremulous-game-logic

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Issues list

Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement the Conquer System accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general
#163 opened Oct 3, 2018 by dGr8LookinSparky
21 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Change the current droppable nade to a concussion nade accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. enhancement human team specific to the human team weapon specific to an existing or new weapon, and/or specific to weapons in general.
#56 opened Sep 24, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement the laser trip mine accepted issues that the core development team has accepted for inclusion deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature human team specific to the human team
#46 opened Sep 24, 2018 by dGr8LookinSparky 1.3 pre-release
Grenade spam protection inappropriately applied to nade launcher nades accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#6 opened Jan 9, 2018 by redrumrobot 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.