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Issues: GrangerHub/tremulous-game-logic
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Issues list
Port some old popular HUDs to 1.3
accepted
issues that the core development team has accepted for inclusion
feature
hud
ui
related to menus and/or the HUD
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Color update
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Overhaul the armory menu with grids of buttons for toggling buying/selling each game item.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
human team
specific to the human team
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Port varias useful commands from tremadminbot to the server with the new database support.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
database
Makes use of the database support
feature
Convert the registered name admin system to the database support as a player account system, also convert the ban system and globals system.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
database
Makes use of the database support
enhancement
feature
system
Related to specific systems, existing or new.
Port the badge system from the Tremulous Zombie mod.
accepted
issues that the core development team has accepted for inclusion
database
Makes use of the database support
feature
system
Related to specific systems, existing or new.
Implement a tracer round effect for chain gun fire and for turret fire
accepted
issues that the core development team has accepted for inclusion
feature
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement new admin command /report and supporting commands
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Implement a "Friends System" for private messages.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Port/implement a "Globals" system.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Implement personal spawn rates to replace buildable spawn rates.
accepted
issues that the core development team has accepted for inclusion
cvar
feature
Implement optional indestructable spawn points that can be placed by mappers, and placed/edited in layouts.
accepted
issues that the core development team has accepted for inclusion
feature
maps
game logic related to maps
Mockups for upcoming HUD/UI update.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
hud
ui
related to menus and/or the HUD
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement the Conquer System
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
cvar
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
Implement Waypoints and Beacons
accepted
issues that the core development team has accepted for inclusion
feature
hud
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
visual effects
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Deployables
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Individual game item progress aquisition system.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
cvar
feature
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Dynamic Pricing
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
feature
game mode
Related to the game mode system or specific game modes
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
UI cleanup - Sticky chat messages.
accepted
issues that the core development team has accepted for inclusion
feature
ui
related to menus and/or the HUD
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ProTip!
What’s not been updated in a month: updated:<2025-03-14.