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Issues: GrangerHub/tremulous-game-logic
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Issues list
Fix the effect of the client frame rate on gravity.
accepted
issues that the core development team has accepted for inclusion
bug
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Overall buildable balance adjustments
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
swirl
Related to the swirl game mode
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix prediction of view wobble from gassing and pain.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
hud
prediction
related to client prediction
view
visual effects
Fix the appearent jerkiness of players that have cl_maxpackets set to 15 and other values.
accepted
issues that the core development team has accepted for inclusion
bug
cvar
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
Have the client predict if/when an assigned pusher is no longer pushing that client.
accepted
issues that the core development team has accepted for inclusion
bug
mover
related to movers
prediction
related to client prediction
Imporve/optimize collision related functions
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement the option for buildables and missiles to make use of capsules in place of bboxes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
utility
related to game logic tools
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Relics as a game mode option (based on Arcade mod's Relics mode).
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
system
Related to specific systems, existing or new.
visual effects
Ensure that fall damage isn't done to players falling into portals
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fix the grabbing trajectory and client prediction related to the slime buildable.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Have the trajectory code factor in bounce and kickup for better client side prediction.
accepted
issues that the core development team has accepted for inclusion
enhancement
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
ProTip!
Updated in the last three days: updated:>2025-04-11.