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Issues list

For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Find a new better less subtle sound for humans' nearby invisible basilisk indication. accepted issues that the core development team has accepted for inclusion class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes sound swirl Related to the swirl game mode
#246 opened Jan 19, 2020 by dGr8LookinSparky 1.3 pre-release
Overall buildable balance adjustments accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#232 opened Jul 14, 2019 by dGr8LookinSparky
8 tasks
1.3 pre-release
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts. accepted issues that the core development team has accepted for inclusion bug buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. hud swirl Related to the swirl game mode ui related to menus and/or the HUD view
#230 opened Jun 20, 2019 by dGr8LookinSparky 1.3 pre-release
Rename the Slimer buildable's assets with the code. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#226 opened May 23, 2019 by dGr8LookinSparky 1.3 pre-release
In swirl, don't allow deconstructing the last armory with the ckit sidearm, for obvious reasons. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. enhancement swirl Related to the swirl game mode
#216 opened Apr 13, 2019 by dGr8LookinSparky 1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Individual game item progress aquisition system. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. cvar feature swirl Related to the swirl game mode system Related to specific systems, existing or new. ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#159 opened Oct 2, 2018 by dGr8LookinSparky
4 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Remove the ability to build the overmind from the adv granger. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#155 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the goon barb. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#154 opened Oct 2, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Changes to pounce detection & the pouncing process. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#150 opened Oct 1, 2018 by dGr8LookinSparky
1 of 5 tasks
1.3 pre-release
Adjustments to the goon chomp. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#149 opened Oct 1, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
cheatfree spitfire accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode
#129 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Adjustments to bsuit construction and alien evolving accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#127 opened Sep 28, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Alt-Fire functionality combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement good first issue issues that are easy to start with and would be ideal for beginners. swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#115 opened Sep 27, 2018 by redrumrobot
7 of 14 tasks
1.3 pre-release
Additional jetpack moves for Swirl accepted issues that the core development team has accepted for inclusion feature game mode Related to the game mode system or specific game modes human team specific to the human team player models related to the custom player models and system swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#108 opened Sep 26, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Refactor the health regen, evolve progress, medkit/biokit usage, and bsuit construction algorithms to make use of a modular function. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes refactor swirl Related to the swirl game mode team related to a specific team, or the team system in general
#94 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Cap the velocity increase by the psaw on map surfaces. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#90 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Improvements to the hives accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#72 opened Sep 25, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
Implement overheating on the psaw which only increases on map surfaces, and not on damagable targets. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#65 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Have the psaw primary appropriately pull on targeted players. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode weapon specific to an existing or new weapon, and/or specific to weapons in general.
#64 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.