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Issues: GrangerHub/tremulous-game-logic
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accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Convert the registered name admin system to the database support as a player account system, also convert the ban system and globals system.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
database
Makes use of the database support
enhancement
feature
system
Related to specific systems, existing or new.
Port the badge system from the Tremulous Zombie mod.
accepted
issues that the core development team has accepted for inclusion
database
Makes use of the database support
feature
system
Related to specific systems, existing or new.
Implement new admin command /report and supporting commands
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Implement a "Friends System" for private messages.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Port/implement a "Globals" system.
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement the Conquer System
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
cvar
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
Implement Waypoints and Beacons
accepted
issues that the core development team has accepted for inclusion
feature
hud
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
visual effects
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Deployables
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Individual game item progress aquisition system.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
cvar
feature
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Dynamic Pricing
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
feature
game mode
Related to the game mode system or specific game modes
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes.
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
game mode
Related to the game mode system or specific game modes
system
Related to specific systems, existing or new.
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
game mode
Related to the game mode system or specific game modes
human team
specific to the human team
movement/physics
related to the movements of and "physical" interactions between entities.
refactor
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Port zcam for better spectating.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
good first issue
issues that are easy to start with and would be ideal for beginners.
system
Related to specific systems, existing or new.
view
Implement a third team game mode based on RCZ's third team mod.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
player models
related to the custom player models and system
refactor
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement a Z game mode.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Relics as a game mode option (based on Arcade mod's Relics mode).
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
system
Related to specific systems, existing or new.
visual effects
Port warpzones from Xonotic.
accepted
issues that the core development team has accepted for inclusion
feature
maps
game logic related to maps
movement/physics
related to the movements of and "physical" interactions between entities.
system
Related to specific systems, existing or new.
visual effects
Add support for Server-Side Demo (SSD)
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
feature
system
Related to specific systems, existing or new.
Implement the timer system
accepted
issues that the core development team has accepted for inclusion
feature
system
Related to specific systems, existing or new.
utility
related to game logic tools
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