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Issues list

Color update accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools cvar feature system Related to specific systems, existing or new. ui related to menus and/or the HUD view visual effects voting related to the voting system
#237 opened Jan 8, 2020 by dGr8LookinSparky
15 of 20 tasks
1.3 pre-release
Convert the registered name admin system to the database support as a player account system, also convert the ban system and globals system. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools database Makes use of the database support enhancement feature system Related to specific systems, existing or new.
#211 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Port the badge system from the Tremulous Zombie mod. accepted issues that the core development team has accepted for inclusion database Makes use of the database support feature system Related to specific systems, existing or new.
#209 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Implement a stats system with the database system. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools database Makes use of the database support feature system Related to specific systems, existing or new.
#208 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Implement proper database support accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools database Makes use of the database support feature system Related to specific systems, existing or new.
#207 opened Apr 12, 2019 by dGr8LookinSparky
3 tasks
1.3 pre-release
Implement new admin command /report and supporting commands accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools feature system Related to specific systems, existing or new.
#205 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Implement a "Friends System" for private messages. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools feature system Related to specific systems, existing or new.
#204 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Port/implement a "Globals" system. accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools feature system Related to specific systems, existing or new.
#203 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement the Conquer System accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. cvar deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general
#163 opened Oct 3, 2018 by dGr8LookinSparky
21 tasks
1.3 pre-release
Implement Waypoints and Beacons accepted issues that the core development team has accepted for inclusion feature hud system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general ui related to menus and/or the HUD view visual effects
#162 opened Oct 3, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Individual game item progress aquisition system. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. cvar feature swirl Related to the swirl game mode system Related to specific systems, existing or new. ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#159 opened Oct 2, 2018 by dGr8LookinSparky
4 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Port zcam for better spectating. accepted issues that the core development team has accepted for inclusion enhancement feature good first issue issues that are easy to start with and would be ideal for beginners. system Related to specific systems, existing or new. view
#134 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a third team game mode based on RCZ's third team mod. accepted issues that the core development team has accepted for inclusion bot related to the bot system buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. player models related to the custom player models and system refactor system Related to specific systems, existing or new. team related to a specific team, or the team system in general weapon specific to an existing or new weapon, and/or specific to weapons in general.
#133 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a Z game mode. accepted issues that the core development team has accepted for inclusion bot related to the bot system class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. team related to a specific team, or the team system in general visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#132 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement Relics as a game mode option (based on Arcade mod's Relics mode). accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction system Related to specific systems, existing or new. visual effects
#131 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Port warpzones from Xonotic. accepted issues that the core development team has accepted for inclusion feature maps game logic related to maps movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. visual effects
#130 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Add support for Server-Side Demo (SSD) accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools feature system Related to specific systems, existing or new.
#126 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the timer system accepted issues that the core development team has accepted for inclusion feature system Related to specific systems, existing or new. utility related to game logic tools
#106 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.