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Issues list

Overhaul the armory menu with grids of buttons for toggling buying/selling each game item. accepted issues that the core development team has accepted for inclusion enhancement feature human team specific to the human team ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#213 opened Apr 13, 2019 by dGr8LookinSparky
6 tasks
1.3 pre-release
Fix reload delay not working in some instances accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#166 opened Oct 6, 2018 by dGr8LookinSparky
2 tasks
1.3 pre-release
Implement Deployables accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#160 opened Oct 3, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Individual game item progress aquisition system. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. cvar feature swirl Related to the swirl game mode system Related to specific systems, existing or new. ui related to menus and/or the HUD upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#159 opened Oct 2, 2018 by dGr8LookinSparky
4 tasks
1.3 pre-release
Dynamic Pricing accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. cvar feature game mode Related to the game mode system or specific game modes swirl Related to the swirl game mode system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#158 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Implement game mode parsing for modifying the existing base game modes, and for creating new game modes. accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature game mode Related to the game mode system or specific game modes system Related to specific systems, existing or new. upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#153 opened Oct 2, 2018 by dGr8LookinSparky 1.3 pre-release
Refactor the game mode stuff more, implement switching between the current three base game modes, and get all of the game modes merged into a single branch. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#152 opened Oct 2, 2018 by dGr8LookinSparky
5 tasks
1.3 pre-release
Refactor all of the attributes arrays with the entirity of the weapon/upgrade/class/buildable/team systems. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature game mode Related to the game mode system or specific game modes human team specific to the human team movement/physics related to the movements of and "physical" interactions between entities. refactor swirl Related to the swirl game mode system Related to specific systems, existing or new. team related to a specific team, or the team system in general upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. vanilla Related to the vanilla game mode (1.1 vanillaish game play) weapon specific to an existing or new weapon, and/or specific to weapons in general.
#151 opened Oct 2, 2018 by dGr8LookinSparky
61 tasks
1.3 pre-release
Adjustments to bsuit construction and alien evolving accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes human team specific to the human team swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#127 opened Sep 28, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Various features/enhancements related to spawning accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. cvar enhancement feature maps game logic related to maps upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. view warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#116 opened Sep 28, 2018 by dGr8LookinSparky
6 tasks
1.3 pre-release
Alt-Fire functionality combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement good first issue issues that are easy to start with and would be ideal for beginners. swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general. weapon specific to an existing or new weapon, and/or specific to weapons in general.
#115 opened Sep 27, 2018 by redrumrobot
7 of 14 tasks
1.3 pre-release
Additional jetpack moves for Swirl accepted issues that the core development team has accepted for inclusion feature game mode Related to the game mode system or specific game modes human team specific to the human team player models related to the custom player models and system swirl Related to the swirl game mode upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#108 opened Sep 26, 2018 by dGr8LookinSparky
1 of 3 tasks
1.3 pre-release
Refactor the upgrade attributes to generalize the different armor behaviors to be able to apply to any upgrade. accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement game mode Related to the game mode system or specific game modes refactor upgrade specific to an existing or new upgrade, and/or specific to upgrades in general.
#95 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.