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Issues: GrangerHub/tremulous-game-logic
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Issues list
Make the radar HUD style element for humans game mode dependent.
accepted
issues that the core development team has accepted for inclusion
enhancement
game mode
Related to the game mode system or specific game modes
hud
human team
specific to the human team
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
Add ability to change crosshair color.
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
ui
related to menus and/or the HUD
view
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Color update
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Fix prediction of view wobble from gassing and pain.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
hud
prediction
related to client prediction
view
visual effects
When buildables are close to 0 on health, damage from the las reduces the value in unexpected amounts.
accepted
issues that the core development team has accepted for inclusion
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
hud
swirl
Related to the swirl game mode
ui
related to menus and/or the HUD
view
Implement Waypoints and Beacons
accepted
issues that the core development team has accepted for inclusion
feature
hud
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
visual effects
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Thirdperson HUD and Crosshairs
accepted
issues that the core development team has accepted for inclusion
enhancement
hud
view
Port zcam for better spectating.
accepted
issues that the core development team has accepted for inclusion
enhancement
feature
good first issue
issues that are easy to start with and would be ideal for beginners.
system
Related to specific systems, existing or new.
view
Various features/enhancements related to spawning
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
cvar
enhancement
feature
maps
game logic related to maps
upgrade
specific to an existing or new upgrade, and/or specific to upgrades in general.
view
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
ProTip!
Updated in the last three days: updated:>2025-04-30.