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Issues: GrangerHub/tremulous-game-logic

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Issues list

For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. swirl Related to the swirl game mode vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#263 opened Mar 27, 2020 by dGr8LookinSparky 1.3 pre-release
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them. accepted issues that the core development team has accepted for inclusion feature hud team coordination waypoints, voice commands, etc... ui related to menus and/or the HUD view visual effects
#249 opened Feb 2, 2020 by dGr8LookinSparky 1.3 pre-release
Color update accepted issues that the core development team has accepted for inclusion admin related to admin systems/tools cvar feature system Related to specific systems, existing or new. ui related to menus and/or the HUD view visual effects voting related to the voting system
#237 opened Jan 8, 2020 by dGr8LookinSparky
15 of 20 tasks
1.3 pre-release
Fix prediction of view wobble from gassing and pain. accepted issues that the core development team has accepted for inclusion bug combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement hud prediction related to client prediction view visual effects
#231 opened Jul 2, 2019 by dGr8LookinSparky 1.3 pre-release
Implement a tracer round effect for chain gun fire and for turret fire accepted issues that the core development team has accepted for inclusion feature visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#206 opened Apr 12, 2019 by dGr8LookinSparky
2 tasks
1.3 pre-release
Finish the custom model system to support all classes. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement player models related to the custom player models and system visual effects
#195 opened Apr 12, 2019 by dGr8LookinSparky 1.3 pre-release
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1. accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team class specific to an existing or new class, and/or specific to classes in general. enhancement game mode Related to the game mode system or specific game modes vanilla Related to the vanilla game mode (1.1 vanillaish game play) visual effects
#180 opened Nov 6, 2018 by dGr8LookinSparky 1.3 pre-release
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible accepted issues that the core development team has accepted for inclusion buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. deployable specific to an existing or new deployable, and/or specific to the deployable system in general. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction refactor sound system Related to specific systems, existing or new. visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#167 opened Oct 10, 2018 by dGr8LookinSparky
11 tasks
1.3 pre-release
Implement Waypoints and Beacons accepted issues that the core development team has accepted for inclusion feature hud system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general ui related to menus and/or the HUD view visual effects
#162 opened Oct 3, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the Astral Granger accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team buildable specific to an existing or new buildable, and/or specific to buildables in general. class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. mover related to movers swirl Related to the swirl game mode system Related to specific systems, existing or new. team coordination waypoints, voice commands, etc... team related to a specific team, or the team system in general view visual effects warmup related to warmup weapon specific to an existing or new weapon, and/or specific to weapons in general.
#161 opened Oct 3, 2018 by dGr8LookinSparky
5 of 42 tasks
1.3 pre-release
Bug: Incorrect orientation of some movers on some maps. accepted issues that the core development team has accepted for inclusion bug maps game logic related to maps mover related to movers visual effects
#148 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Bug: Corpse models use the default model of the class of a killed player, instead of the custom model used at the time of death, same applies to bot corpses. accepted issues that the core development team has accepted for inclusion bot related to the bot system combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#145 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Ensure that player gib models that shouldn't be duplicated, aren't duplicated. accepted issues that the core development team has accepted for inclusion bug class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. player models related to the custom player models and system visual effects
#138 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement the human bobble head for third person visual feedback of headshots accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement visual effects
#135 opened Sep 29, 2018 by dGr8LookinSparky 1.3 pre-release
Implement a Z game mode. accepted issues that the core development team has accepted for inclusion bot related to the bot system class specific to an existing or new class, and/or specific to classes in general. combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. team related to a specific team, or the team system in general visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#132 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Implement Relics as a game mode option (based on Arcade mod's Relics mode). accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. feature game mode Related to the game mode system or specific game modes movement/physics related to the movements of and "physical" interactions between entities. prediction related to client prediction system Related to specific systems, existing or new. visual effects
#131 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Port warpzones from Xonotic. accepted issues that the core development team has accepted for inclusion feature maps game logic related to maps movement/physics related to the movements of and "physical" interactions between entities. system Related to specific systems, existing or new. visual effects
#130 opened Sep 28, 2018 by dGr8LookinSparky 1.3 pre-release
Build OM on any angle accepted issues that the core development team has accepted for inclusion alien team Specific to the alien team bug buildable specific to an existing or new buildable, and/or specific to buildables in general. team related to a specific team, or the team system in general visual effects
#114 opened Sep 27, 2018 by redrumrobot 1.3 pre-release
See through portals to the other "side". accepted issues that the core development team has accepted for inclusion combat related to damage, health, armor, weapons, death, and/or gibbing. enhancement feature human team specific to the human team visual effects weapon specific to an existing or new weapon, and/or specific to weapons in general.
#110 opened Sep 26, 2018 by dGr8LookinSparky 1.3 pre-release
Fixup taunt while firing weapons accepted issues that the core development team has accepted for inclusion bug visual effects
#82 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fix how missiles impact. accepted issues that the core development team has accepted for inclusion bug enhancement visual effects
#69 opened Sep 25, 2018 by dGr8LookinSparky 1.3 pre-release
Fix an animation bug where if you run into a ladder looking level and then start climbing looking up, your feet dangle. accepted issues that the core development team has accepted for inclusion bug movement/physics related to the movements of and "physical" interactions between entities. visual effects
#55 opened Sep 24, 2018 by dGr8LookinSparky 1.3 pre-release
ProTip! Find all open issues with in progress development work with linked:pr.