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Issues: GrangerHub/tremulous-game-logic
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For Vanilla mode and Swirl mode, make the adv goon bbox size and model size match the settings from 1.1 vanilla
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
swirl
Related to the swirl game mode
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Allow seeing teammates through walls with a glowy skin, and names shown over them when looking directly at them.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Have teammate names and health with a health bar appear over the teammates when looking at them, similar to health bars with buildables.
accepted
issues that the core development team has accepted for inclusion
feature
hud
team coordination
waypoints, voice commands, etc...
ui
related to menus and/or the HUD
view
visual effects
Color update
accepted
issues that the core development team has accepted for inclusion
admin
related to admin systems/tools
cvar
feature
system
Related to specific systems, existing or new.
ui
related to menus and/or the HUD
view
visual effects
voting
related to the voting system
Fix prediction of view wobble from gassing and pain.
accepted
issues that the core development team has accepted for inclusion
bug
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
hud
prediction
related to client prediction
view
visual effects
Implement a tracer round effect for chain gun fire and for turret fire
accepted
issues that the core development team has accepted for inclusion
feature
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Finish the custom model system to support all classes.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
player models
related to the custom player models and system
visual effects
Fix the pain blend vision, and the other first person HUD vision effects when r_lightmap is enabled for the new renderer.
accepted
issues that the core development team has accepted for inclusion
bug
hud
visual effects
Decrease the Dretch model scale from the Chocolate value of 1.2 to the Vanilla value of 1.
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
class
specific to an existing or new class, and/or specific to classes in general.
enhancement
game mode
Related to the game mode system or specific game modes
vanilla
Related to the vanilla game mode (1.1 vanillaish game play)
visual effects
Predict forces from and corresponding firing/explosion effects of buildables/deployables/missiles where possible
accepted
issues that the core development team has accepted for inclusion
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
deployable
specific to an existing or new deployable, and/or specific to the deployable system in general.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
refactor
sound
system
Related to specific systems, existing or new.
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Waypoints and Beacons
accepted
issues that the core development team has accepted for inclusion
feature
hud
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
ui
related to menus and/or the HUD
view
visual effects
Implement the Astral Granger
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
mover
related to movers
swirl
Related to the swirl game mode
system
Related to specific systems, existing or new.
team coordination
waypoints, voice commands, etc...
team
related to a specific team, or the team system in general
view
visual effects
warmup
related to warmup
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Bug: Incorrect orientation of some movers on some maps.
accepted
issues that the core development team has accepted for inclusion
bug
maps
game logic related to maps
mover
related to movers
visual effects
Bug: Corpse models use the default model of the class of a killed player, instead of the custom model used at the time of death, same applies to bot corpses.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Ensure that player gib models that shouldn't be duplicated, aren't duplicated.
accepted
issues that the core development team has accepted for inclusion
bug
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
player models
related to the custom player models and system
visual effects
Implement the human bobble head for third person visual feedback of headshots
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
visual effects
Implement a Z game mode.
accepted
issues that the core development team has accepted for inclusion
bot
related to the bot system
class
specific to an existing or new class, and/or specific to classes in general.
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
system
Related to specific systems, existing or new.
team
related to a specific team, or the team system in general
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Implement Relics as a game mode option (based on Arcade mod's Relics mode).
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
feature
game mode
Related to the game mode system or specific game modes
movement/physics
related to the movements of and "physical" interactions between entities.
prediction
related to client prediction
system
Related to specific systems, existing or new.
visual effects
Port warpzones from Xonotic.
accepted
issues that the core development team has accepted for inclusion
feature
maps
game logic related to maps
movement/physics
related to the movements of and "physical" interactions between entities.
system
Related to specific systems, existing or new.
visual effects
Build OM on any angle
accepted
issues that the core development team has accepted for inclusion
alien team
Specific to the alien team
bug
buildable
specific to an existing or new buildable, and/or specific to buildables in general.
team
related to a specific team, or the team system in general
visual effects
See through portals to the other "side".
accepted
issues that the core development team has accepted for inclusion
combat
related to damage, health, armor, weapons, death, and/or gibbing.
enhancement
feature
human team
specific to the human team
visual effects
weapon
specific to an existing or new weapon, and/or specific to weapons in general.
Fixup taunt while firing weapons
accepted
issues that the core development team has accepted for inclusion
bug
visual effects
Fix how missiles impact.
accepted
issues that the core development team has accepted for inclusion
bug
enhancement
visual effects
Fix an animation bug where if you run into a ladder looking level and then start climbing looking up, your feet dangle.
accepted
issues that the core development team has accepted for inclusion
bug
movement/physics
related to the movements of and "physical" interactions between entities.
visual effects
First person model overhaul/renewal/fix
bug
enhancement
visual effects
#22
opened Sep 4, 2018 by
Helper-Bot
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