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Hi,
For a long time ago, I found that buildables look like they floating in the air.
I dig a little, I found that's it's related to CG_PositionAndOrientateBuildable
, but according to some experiments, the function didn't seem so efficient and I didn't find how to enhance it.
So I open this issue to know if there are some way to enhance it, without impacting performances.
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