I opened vanadium and it crashed i dont remember if it was open in the baggrund.
type: crash
osVersion: google/tokay/tokay:17/CP2A.260705.006/2026071501:user/release-keys
uid: 10144 (u:r:untrusted_app_34:s0:c144,c256,c512,c768)
cmdline: app.vanadium.browser
processUptime: 31664s
signal: 11 (SIGSEGV), code 9 (SEGV_MTESERR), faultAddr 800bdbc6b9711a0
threadName: RenderThread
MTE: enabled
backtrace:
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+136, pc 5efd58)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (SkDrawable::draw(SkCanvas*, SkMatrix const*)+124, pc 54d2bc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::drawContent(SkCanvas*) const+2816, pc 27be70)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::RenderNodeDrawable::onDraw(SkCanvas*)+276, pc 5efde4)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaPipeline::renderFrame(android::uirenderer::LayerUpdateQueue const&, SkRect const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode>>> const&, bool, android::uirenderer::Rect const&, sk_sp<SkSurface>, SkMatrix const&)+1468, pc 289acc)
/system/lib64/libhwui.so (android::uirenderer::skiapipeline::SkiaVulkanPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, android::uirenderer::LightInfo const&, std::__1::vector<android::sp<android::uirenderer::RenderNode>, std::__1::allocator<android::sp<android::uirenderer::RenderNode>>> const&, android::uirenderer::FrameInfoVisualizer*, android::uirenderer::renderthread::HardwareBufferRenderParams const&, std::__1::mutex&)+380, pc 5eedcc)
/system/lib64/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw(bool)+1176, pc 3545c8)
/system/lib64/libhwui.so (std::__1::__function::__func<android::uirenderer::renderthread::DrawFrameTask::postAndWait()::$_0, void ()>::operator()() (.__uniq.264041412789356548918088680803242235290.c303f2d2360db58ed70a2d0ac7ed911b)+932, pc 575394)
/system/lib64/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+1052, pc 4f686c)
/system/lib64/libutils.so (android::Thread::_threadLoop(void*)+264, pc 19648)
/system/lib64/libutils.so (libutil_thread_trampoline(void*) (.__uniq.226528677032898775202282855395389835431)+24, pc 1bc18)
/apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*) (.__uniq.67847048707805468364044055584648682506)+180, pc 97024)
/apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68, pc 86e34)
I opened vanadium and it crashed i dont remember if it was open in the baggrund.