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Copy pathscript.js
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77 lines (67 loc) · 2.46 KB
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"use strict";
const rollbtn = document.querySelector(".btn--roll");
const hold = document.querySelector(".btn--hold");
const p1 = document.querySelector(".player--0");
const p2 = document.querySelector(".player--1");
const diceImg = document.querySelector(".dice");
let newGame = document.querySelector(".btn--new");
let totScoreP1 = document.querySelector("#score--0");
let totScoreP2 = document.querySelector("#score--1");
let scoreP1 = document.querySelector("#current--0");
let scoreP2 = document.querySelector("#current--1");
let scores = [0,0];
let activeScores = [0,0];
let activePlayer = 0;
function init() {
scores = [0,0];
activeScores = [0,0];
activePlayer = 0;
p1.classList.add('.player--active');
p2.classList.remove('.player--active');
scoreP1.textContent = 0;
scoreP2.textContent = 0;
totScoreP1.textContent = 0;
totScoreP2.textContent = 0;
document.querySelector('.winPlate').classList.add('hidden');
}
function diceRoll() {
let x = Math.floor(Math.random()*6) + 1;
diceImg.setAttribute("src", `dice-${x}.png`);
if(x==1) {
activeScores[`${activePlayer}`] = 0;
scoreP1.textContent = activeScores[0];
scoreP2.textContent = activeScores[1];
switchPlayer();
}
else {
activeScores[`${activePlayer}`] += x;
scoreP1.textContent = activeScores[0];
scoreP2.textContent = activeScores[1];
console.log(x);
}
}
function switchPlayer() {
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
activePlayer == 0 ? activePlayer= 1 : activePlayer = 0;
document.querySelector(`.player--${activePlayer}`).classList.add('player--active');
console.log(`New player is ${activePlayer}`);
}
hold.addEventListener('click', function () {
totScoreP1.textContent = Number(totScoreP1.textContent) + Number(scoreP1.textContent);
totScoreP2.textContent = Number(totScoreP2.textContent) + Number(scoreP2.textContent);
if(totScoreP1.textContent > 99|| totScoreP2.textContent > 99) {
init()
document.querySelector(`.player--${activePlayer}`).classList.remove('player--active');
document.querySelector('.winPlate').classList.remove('hidden');
document.querySelector('.winPlate').textContent = `Player ${activePlayer + 1} has won the game !`;
}
else {
activeScores[`${activePlayer}`] = 0;
scoreP1.textContent = activeScores[0];
scoreP2.textContent = activeScores[1];
switchPlayer();
}
})
rollbtn.addEventListener("click", diceRoll);
newGame.addEventListener('click', init);
;