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BRTLibrary Challenges

We celebrated a first BRT Challenge in April 2024 to motivate use of the BRT Library. We hope there will be more!

Málaga Challenge April 2024: HRTF Comparison

The challenge consisted in creating an app that, either by directly using the BRT C++ API, or via OSC communication with BeRTA (available in the BRT Library releases), was capable of:

  • Loading a mono audio sample and creating a BRT sound source
  • Loading two or more HRTF sofa files and create a BRT listener.
  • Move at least one spatial DoF of listener or sound source. For example, source azimuth.
  • Swap HRTFs during rendering for real time HRTF comparison.

We divided in three groups:

  1. Grupo 1 used the BRT C++ Api and JUCE to create and app that solves the challenge:
  2. Grupo 2 used UNITY to create a Virtual Reality app that connected to BeRTA via its OSC interface. The Oculus HMD (they tried Rift, Quest 2 and Quest 3) tracked listener moves and rendered the visual scene, while BeRTA rendered the spatial audio.
  3. Grupo 3 used MAX MSP and Python to create apps that solve the challenge.