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6 | 6 | "page": 2,
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7 | 7 | "id": "000",
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8 | 8 | "entries": [
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| 9 | + { |
| 10 | + "type": "image", |
| 11 | + "href": { |
| 12 | + "type": "internal", |
| 13 | + "path": "adventure/DoSI/00-001.opening-splash.webp" |
| 14 | + }, |
| 15 | + "credit": "Karl Kopinski", |
| 16 | + "width": 1700, |
| 17 | + "height": 1377 |
| 18 | + }, |
9 | 19 | "This is for the Dungeon Master. It contains a complete Dungeons & Dragons adventure, as well as descriptions for the magic items and creatures in the adventure. It also teaches you how to run a D&D game.",
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10 | 20 | {
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11 | 21 | "type": "section",
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273 | 283 | ]
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274 | 284 | }
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275 | 285 | ]
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| 286 | + }, |
| 287 | + { |
| 288 | + "type": "section", |
| 289 | + "name": "Voyage to Stormwreck Isle", |
| 290 | + "entries": [ |
| 291 | + "{@note This \"Voyage to Stormwreck Isle\" section was originally distributed as part of an in-store introductory pack for {@i Dragons of Stormwreck Isle}, and later digitally published. It is included here for convenience.}", |
| 292 | + { |
| 293 | + "type": "image", |
| 294 | + "href": { |
| 295 | + "type": "internal", |
| 296 | + "path": "adventure/DoSI/00-005.voyage-intro-art.webp" |
| 297 | + }, |
| 298 | + "credit": "Linda Lithén", |
| 299 | + "width": 1700, |
| 300 | + "height": 1100 |
| 301 | + }, |
| 302 | + "Before play starts, introduce yourself and welcome the players:", |
| 303 | + { |
| 304 | + "type": "insetReadaloud", |
| 305 | + "entries": [ |
| 306 | + "Hi everyone. I'm going to be running you through a quick demo on how to play D&D. I'm the Dungeon Master, so it's my job to tell you what's happening in the world around you and rolling any dice for the monster. You're playing the heroes!" |
| 307 | + ], |
| 308 | + "id": "0ce" |
| 309 | + }, |
| 310 | + "Read this text to set the scene:", |
| 311 | + { |
| 312 | + "type": "insetReadaloud", |
| 313 | + "entries": [ |
| 314 | + "Your journey has been smooth sailing so far. You left the bustling port of Neverwinter a few days ago, heading for an island with the foreboding name of Stormwreck Isle. But you woke this morning to a blood-red sunrise, and dark clouds overhead threaten a violent storm." |
| 315 | + ], |
| 316 | + "id": "0cf" |
| 317 | + }, |
| 318 | + "Show the players the illustration of their ship at sea.", |
| 319 | + { |
| 320 | + "type": "insetReadaloud", |
| 321 | + "entries": [ |
| 322 | + "As lightning flashes across the sky, a monster hauls itself up onto the deck!" |
| 323 | + ], |
| 324 | + "id": "0d0" |
| 325 | + }, |
| 326 | + "Show the players the illustration of the {@creature Merrow Extortionist|DoSI|merrow} and adopt a different voice for it. You can use any voice you like, but try to sound intimidating! Read this text in the merrow's voice:", |
| 327 | + { |
| 328 | + "type": "insetReadaloud", |
| 329 | + "entries": [ |
| 330 | + "\"These waters belong to the Scaled Queen. I'm here to collect her tribute.\"" |
| 331 | + ], |
| 332 | + "id": "0d1" |
| 333 | + }, |
| 334 | + { |
| 335 | + "type": "entries", |
| 336 | + "name": "Explaining the Game", |
| 337 | + "entries": [ |
| 338 | + "Read or paraphrase this boxed text:", |
| 339 | + { |
| 340 | + "type": "insetReadaloud", |
| 341 | + "entries": [ |
| 342 | + "I've just told you the situation you're in. What happens next is up to you. You're all trained for combat, so if you want to fight this monster, which is called a merrow, I can help you do that. But you can also try to negotiate with the merrow, or trick it, or anything else you can imagine.", |
| 343 | + "Just about anything you can think of to try will require some combination of skill, natural ability, and luck to pull off. And the D&D game represents that by having you roll one of these 20-sided dice and add a number from your sheet. So... what do you want to do?" |
| 344 | + ], |
| 345 | + "id": "0e8" |
| 346 | + } |
| 347 | + ], |
| 348 | + "id": "0d2" |
| 349 | + }, |
| 350 | + { |
| 351 | + "type": "entries", |
| 352 | + "name": "Run the Encounter", |
| 353 | + "entries": [ |
| 354 | + "Let the players take the lead! They can try anything they can imagine.", |
| 355 | + "Encourage the players to tell you their ideas. Ask them to let you know what they are thinking, and then run with it!", |
| 356 | + "Whatever the characters try and whatever their die rolls indicate, use vivid descriptions to keep things exciting.", |
| 357 | + "Here are some of the most likely approaches.", |
| 358 | + { |
| 359 | + "type": "entries", |
| 360 | + "name": "Negotiate with the Merrow", |
| 361 | + "entries": [ |
| 362 | + "The players might agree to pay tribute to the Scaled Queen. The {@creature Merrow Extortionist|DoSI|merrow} initially demands a payment of 400 gold pieces (gp) or its equivalent in goods. This is the value of all the goods in the hold. The characters can use Charisma checks (applying {@skill Persuasion}, {@skill Intimidation}, or perhaps {@skill Deception} skills, as appropriate) to get it to accept a lower amount; each successful {@dc 15} check reduces the amount he asks for by 100 gp.", |
| 363 | + "If the players ask about the Scaled Queen, the merrow says that she is a huge, two-headed merrow who carries the special blessing of the Prince of Demons, Demogorgon." |
| 364 | + ], |
| 365 | + "id": "0ea" |
| 366 | + }, |
| 367 | + { |
| 368 | + "type": "entries", |
| 369 | + "name": "Attack the Merrow", |
| 370 | + "entries": [ |
| 371 | + "Lots of players will attack first. Other players will decide their characters attack if other approaches fail. When a player decides that their character attacks, their character acts first in combat. Then play passes to the right. Take the merrow's turn when it passes around to you.", |
| 372 | + "On each player's turn, talk through the different actions their character can take, such as attacking with weapons and casting spells. Explain the character's different weapons and spell attacks.", |
| 373 | + "This {@creature Merrow Extortionist|DoSI|merrow} looks fearsome but doesn't present too much of a threat to the characters. They should be able to defeat it in 1\u20132 rounds." |
| 374 | + ], |
| 375 | + "id": "0eb" |
| 376 | + } |
| 377 | + ], |
| 378 | + "id": "0e9" |
| 379 | + }, |
| 380 | + { |
| 381 | + "type": "entries", |
| 382 | + "name": "Shenanigans", |
| 383 | + "entries": [ |
| 384 | + "The players might think of creative ideas for dealing with the merrow:", |
| 385 | + { |
| 386 | + "type": "list", |
| 387 | + "items": [ |
| 388 | + "Can I roll a barrel to push the merrow overboard?", |
| 389 | + "Can I drop a sail on it so it can't see?", |
| 390 | + "Can I persuade the crew to rush it?", |
| 391 | + "Can I..." |
| 392 | + ] |
| 393 | + }, |
| 394 | + "Whatever the players ask, the answer should (almost) always be something like, \"You can try!\" If a character has a specific spell or ability that will let them accomplish what they want to do, help the player use that spell or ability. Otherwise, ask the player to make a ability check that's appropriate to their character's tactics, such as a Strength ({@skill Athletics}) check for trying to roll the barrel at the merrow, a Dexterity check to fling a sail over it, or a Charisma ({@skill Intimidation}) check to convince it that the crew is about to attack." |
| 395 | + ], |
| 396 | + "id": "0ec" |
| 397 | + }, |
| 398 | + { |
| 399 | + "type": "entries", |
| 400 | + "name": "Wrap Up", |
| 401 | + "entries": [ |
| 402 | + "When the characters have dealt with the {@creature Merrow Extortionist|DoSI|merrow}, one way or another, read this text to wrap up:", |
| 403 | + { |
| 404 | + "type": "insetReadaloud", |
| 405 | + "entries": [ |
| 406 | + "With a splash, the merrow disappears into the ocean deeps and the ship continues on its way. The sailors raise a cheer, and the storm brewing overhead seems not quite so threatening now.", |
| 407 | + "And that brings us to the end of your first taste of adventure." |
| 408 | + ], |
| 409 | + "id": "0ee" |
| 410 | + } |
| 411 | + ], |
| 412 | + "id": "0ed" |
| 413 | + } |
| 414 | + ], |
| 415 | + "id": "0cd" |
276 | 416 | }
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277 | 417 | ]
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278 | 418 | },
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