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Copy file name to clipboardExpand all lines: Sources/Plasma/FeatureLib/pfMetalPipeline/ShaderSrc/FixedPipelineShaders.metal
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@@ -52,86 +52,11 @@ using namespace metal;
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#include"ShaderVertex.h"
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#include"ShaderTypes.h"
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//copying this direction from hsGMatState because I am a horrible person but we can't import the header here in since it includes a lot of class stuff.
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//FIXME: Come up with something better.
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enum hsGMatMiscFlags: uint32_t {
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kMiscWireFrame = 0x1, // dev (running out of bits)
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kMiscDrawMeshOutlines = 0x2, // dev, currently unimplemented
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