Avatar Carryables #974
Replies: 2 comments 1 reply
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I'm pretty well in agreement on these points, except I think we should add a new STATEDESC for inventory items and have an array in the avatar STATEDESC. Updating the SDL is hard, yo (especially a core one such as this...) Instead of adding bones, maybe we could store an offset point per item? |
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dpogue said:
To allow cross-Age carrying could be usefull for puzzles... Another way of carrying something in the left hand could be to use the AvatarCustomization's Accessory of the Hands. |
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Pulling the comments from #972 into a discussion so they don't get lost. I'm keeping this simple and nowhere near the scope of a full cross-Age inventory system.
@Hoikas says:
This seems (at face value) like the SDL side could be as easy as adding 2
PLKEYvariables here.A few thoughts:
Bone_LHandworks well as an attach point for the hand (and the KI Insert anim can be used), but I don't think there's any existing attach point for the left hip so we would need to add a new bone to the avatars.Beta Was this translation helpful? Give feedback.
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