I kept getting errors about folders not being found when changing the paths in 'vmf.config.jon', that's when I realized godot automatically loads the fgd plugin before the main plugin:
[editor_plugins]
enabled=PackedStringArray("res://addons/godotfgd/plugin.cfg", "res://addons/godotvmf/plugin.cfg")
By switching the order of these two manually the errors went away because the VMFConfig actually get's read first
[editor_plugins]
enabled=PackedStringArray("res://addons/godotvmf/plugin.cfg", "res://addons/godotfgd/plugin.cfg")
Perhaps the fastest solution would be to make godotfgd attempt to load the configuration too so it doesn't run with the wrong parameters
Make sure you:
- [ X ] Read relevant to your problem documentation
- [ X ] Paths in your vmf.config are OK
I kept getting errors about folders not being found when changing the paths in 'vmf.config.jon', that's when I realized godot automatically loads the fgd plugin before the main plugin:
By switching the order of these two manually the errors went away because the VMFConfig actually get's read first
Perhaps the fastest solution would be to make godotfgd attempt to load the configuration too so it doesn't run with the wrong parameters
Make sure you: