-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathRoom.java
More file actions
59 lines (54 loc) · 1.58 KB
/
Room.java
File metadata and controls
59 lines (54 loc) · 1.58 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
* Class Room - a room in an adventure game.
*
* This class is the main class of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. The exits are labelled north,
* east, south, west. For each direction, the room stores a reference
* to the neighboring room, or null if there is no exit in that direction.
*
* @author Michael Kolling and David J. Barnes
* @version 1.0 (February 2002)
*/
class Room
{
public String description;
public Room northExit;
public Room southExit;
public Room eastExit;
public Room westExit;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
*/
public Room(String description)
{
this.description = description;
}
/**
* Define the exits of this room. Every direction either leads
* to another room or is null (no exit there).
*/
public void setExits(Room north, Room east, Room south, Room west)
{
if(north != null)
northExit = north;
if(east != null)
eastExit = east;
if(south != null)
southExit = south;
if(west != null)
westExit = west;
}
/**
* Return the description of the room (the one that was defined
* in the constructor).
*/
public String getDescription()
{
return description;
}
}