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use std::time::{Duration, SystemTime};
use bevy::prelude::*;
use hsl_network_messages::{GamePhase, GameState, Half, PlayerNumber, Team, TeamColor, TeamState};
use types::{
field_dimensions::GlobalFieldSide, filtered_game_controller_state::FilteredGameControllerState,
filtered_game_state::FilteredGameState, game_controller_state::GameControllerState,
players::Players, primary_state::PrimaryState,
};
use crate::behavior_tree_simulator::SimulatorPrimaryState;
const HULKS_TEAM_NUMBER: u8 = 24;
const OPPONENT_TEAM_NUMBER: u8 = 1;
#[derive(Resource, Clone, Debug)]
pub struct SimulatorGameState {
pub game_controller_state: GameControllerState,
pub filtered_game_controller_state: Option<FilteredGameControllerState>,
}
impl Default for SimulatorGameState {
fn default() -> Self {
let game_controller_state = default_game_controller_state();
Self {
filtered_game_controller_state: Some(filtered_game_controller_state_from(
&game_controller_state,
)),
game_controller_state,
}
}
}
impl SimulatorGameState {
pub fn set_game_state(&mut self, game_state: GameState, now: SystemTime) {
self.game_controller_state.game_state = game_state;
self.game_controller_state.last_game_state_change = now;
self.sync_filtered_game_controller_state();
}
pub fn set_kicking_team(&mut self, kicking_team: Option<Team>) {
self.game_controller_state.kicking_team = kicking_team;
self.sync_filtered_game_controller_state();
}
pub fn set_sub_state(&mut self, sub_state: Option<hsl_network_messages::SubState>) {
self.game_controller_state.sub_state = sub_state;
self.sync_filtered_game_controller_state();
}
pub fn set_stopped(&mut self, stopped: bool) {
self.game_controller_state.stopped = stopped;
self.sync_filtered_game_controller_state();
}
pub fn set_game_phase(&mut self, game_phase: GamePhase) {
self.game_controller_state.game_phase = game_phase;
self.sync_filtered_game_controller_state();
}
pub fn sync_filtered_game_controller_state(&mut self) {
self.filtered_game_controller_state = Some(filtered_game_controller_state_from(
&self.game_controller_state,
));
}
}
pub fn global_field_side_for_team(
game_controller_state: &GameControllerState,
team: Team,
) -> GlobalFieldSide {
match team {
Team::Hulks => game_controller_state.global_field_side,
Team::Opponent => game_controller_state.global_field_side.mirror(),
}
}
pub fn default_game_controller_state() -> GameControllerState {
GameControllerState {
game_state: GameState::Playing,
stopped: false,
game_phase: GamePhase::Normal,
half: Half::First,
remaining_time_in_half: Duration::ZERO,
kicking_team: Some(Team::Hulks),
last_game_state_change: SystemTime::UNIX_EPOCH,
penalties: Players::new(None),
opponent_penalties: Players::new(None),
sub_state: None,
global_field_side: GlobalFieldSide::Home,
hulks_team: TeamState {
team_number: HULKS_TEAM_NUMBER,
field_player_color: TeamColor::Green,
goal_keeper_color: TeamColor::Red,
goal_keeper_player_number: Some(PlayerNumber::One),
score: 0,
penalty_shoot_index: 0,
penalty_shoots: Vec::new(),
remaining_amount_of_messages: 1200,
players: Vec::new(),
},
opponent_team: TeamState {
team_number: OPPONENT_TEAM_NUMBER,
field_player_color: TeamColor::Black,
goal_keeper_color: TeamColor::Gray,
goal_keeper_player_number: Some(PlayerNumber::One),
score: 0,
penalty_shoot_index: 0,
penalty_shoots: Vec::new(),
remaining_amount_of_messages: 1200,
players: Vec::new(),
},
}
}
pub fn filtered_game_controller_state_from(
game_controller_state: &GameControllerState,
) -> FilteredGameControllerState {
filtered_game_controller_state_for_team(game_controller_state, Team::Hulks)
}
pub fn filtered_game_controller_state_for_team(
game_controller_state: &GameControllerState,
team: Team,
) -> FilteredGameControllerState {
let (penalties, remaining_number_of_messages) = match team {
Team::Hulks => (
game_controller_state.penalties,
game_controller_state
.hulks_team
.remaining_amount_of_messages,
),
Team::Opponent => (
game_controller_state.opponent_penalties,
game_controller_state
.opponent_team
.remaining_amount_of_messages,
),
};
FilteredGameControllerState {
game_state: filtered_game_state_from(game_controller_state),
opponent_game_state: filtered_game_state_from(game_controller_state),
half: game_controller_state.half,
remaining_time_in_half: game_controller_state.remaining_time_in_half,
game_phase: game_controller_state.game_phase,
kicking_team: game_controller_state
.kicking_team
.map(|kicking_team| local_team_for(team, kicking_team)),
penalties,
remaining_number_of_messages,
sub_state: game_controller_state.sub_state,
global_field_side: global_field_side_for_team(game_controller_state, team),
new_own_penalties_last_cycle: Default::default(),
new_opponent_penalties_last_cycle: Default::default(),
}
}
fn local_team_for(own_team: Team, canonical_team: Team) -> Team {
if own_team == canonical_team {
Team::Hulks
} else {
Team::Opponent
}
}
pub fn filtered_game_state_from(game_controller_state: &GameControllerState) -> FilteredGameState {
if game_controller_state.stopped {
return FilteredGameState::Stop;
}
match game_controller_state.game_state {
GameState::Initial => FilteredGameState::Initial,
GameState::Ready => FilteredGameState::Ready,
GameState::Set => FilteredGameState::Set,
GameState::Playing => FilteredGameState::Playing {
ball_is_free: true,
kick_off: false,
},
GameState::Finished => FilteredGameState::Finished,
}
}
pub fn primary_state_from_game_controller_state(
game_controller_state: &GameControllerState,
) -> PrimaryState {
match filtered_game_state_from(game_controller_state) {
FilteredGameState::Initial => PrimaryState::Initial,
FilteredGameState::Ready => PrimaryState::Ready,
FilteredGameState::Set => PrimaryState::Set,
FilteredGameState::Playing { .. } => PrimaryState::Playing,
FilteredGameState::Finished => PrimaryState::Finished,
FilteredGameState::Stop => PrimaryState::Stop,
}
}
pub fn sync_primary_states_from_game_state(
game_state: Res<SimulatorGameState>,
mut robots: Query<&mut SimulatorPrimaryState>,
) {
let primary_state = primary_state_from_game_controller_state(&game_state.game_controller_state);
for mut robot_primary_state in &mut robots {
robot_primary_state.primary_state = primary_state;
}
}
#[cfg(test)]
mod tests {
use super::*;
use hsl_network_messages::Penalty;
#[test]
fn opponent_filtered_state_uses_local_team_perspective() {
let mut game_controller_state = default_game_controller_state();
game_controller_state.global_field_side = GlobalFieldSide::Away;
game_controller_state.kicking_team = Some(Team::Opponent);
game_controller_state
.opponent_team
.remaining_amount_of_messages = 7;
game_controller_state.opponent_penalties.three = Some(Penalty::Pushing {
remaining: Duration::from_secs(5),
});
let filtered_state =
filtered_game_controller_state_for_team(&game_controller_state, Team::Opponent);
assert_eq!(filtered_state.global_field_side, GlobalFieldSide::Home);
assert_eq!(filtered_state.kicking_team, Some(Team::Hulks));
assert_eq!(filtered_state.remaining_number_of_messages, 7);
assert!(matches!(
filtered_state.penalties.three,
Some(Penalty::Pushing { .. })
));
}
}