Commit c12d3c9
committed
Updates on Oct 11, 2025 08:42
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batocera-emulationstation.mk 126b3da87d6da5792a241ef49ff62ccef5f564aa # Version: Commits on Oct 11, 2025
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Merge pull request #1978 from dmanlfc/fix-leds
fix led file locations with latest kernel module bumps,
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batocera-es-piboy.mk 126b3da87d6da5792a241ef49ff62ccef5f564aa # Version: Commits on Oct 11, 2025
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Merge pull request #1978 from dmanlfc/fix-leds
fix led file locations with latest kernel module bumps,
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duckstation.mk a1c177402b2f3029ba1de19cd0ae4320ead62ca0 # Version: Commits on Oct 11, 2025
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CI: Fix AppImage build (again)
So tired of this silly OS...,
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eden.mk 91493fa39bb40288b2005a705fbc27713ca3e906 # Version: Commits on Oct 11, 2025
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[vk] Fast UBO: fix tracking (#2712)
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flycast.mk fd654614ae47aabe460b3d7dc0077f7ce84bb159 # Version: Commits on Oct 10, 2025
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Fetch translations & Recreate libretro_core_options_intl.h,
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ikemen.mk d5a582fe50312e431274fdc3b059b7e24382872f # Version: Commits on Oct 11, 2025
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Merge pull request #2767 from NeatUnsou/develop
fix: Doesn't turn around in state 52,
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openmsx.mk b3ad1281627cd7018fd49356a284100ddec1c0fc # Version: Commits on Oct 11, 2025
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Yamanooto: scc-visibility-check uses the raw-bank registers ...
... not adjusted with offset register.
Thanks a lot to 'artag' for reporting / investigating / testing.
This should fix: openMSX/openMSX#1992,
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pcsx2.mk v2.5.216 # Version: Commits on Oct 11, 2025
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- Misc: Qt 6.10.0 Build Fixes
,
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ruffle.mk nightly-2025-10-11 # Version: Commits on Oct 11, 2025
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## What's Changed
* chore: Update `toml` to `0.9.7`, `toml_edit` to `0.23.6` by @torokati44 in ruffle-rs/ruffle#21731
* ci: Don't check webgl code coverage by @danielhjacobs in ruffle-rs/ruffle#21881
**Full Changelog**: ruffle-rs/ruffle@nightly-2025-10-10...nightly-2025-10-11,
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ryujinx.mk 1.3.151 # Version: Commits on Oct 11, 2025
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Canary-1.3.151
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ymir.mk 21b679cf664ca543a47aa797d479c92053d45af5 # Version: Commits on Oct 11, 2025
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chore: Include semver library to parse Ymir's version strings,
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box64.mk 56b4de3b845e6389d1072d3fd594e0429cf1a939 # Version: Commits on Oct 10, 2025
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[DYNAREC] Fixed some oversized memory load (#3051)
* [DYNAREC] Fixed some oversized memory load
* review,
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corsixth.mk 5a34673b945935eb71b6ad545c000b326c87a4ff # Version: Commits on Oct 11, 2025
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Add ttf shadow option (#3066)
The shadow supports arbitrary pixel offsets and color, and extends the
text box accordingly. The default settings match the common shadow used
in CorsixTH.
The default UI font now uses the shadow which helps it pop.,
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devilutionx.mk 5c320cc9d46a1a941749b3d2d080cee9f41ae51f # Version: Commits on Oct 11, 2025
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SDL3: Set app metadata,
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omf2097.mk 4eed497d73cb2565bcf82b21843d32066eb31810 # Version: Commits on Oct 10, 2025
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Merge pull request #1323 from omf2097/docs/agents-md
AGENTS.md,
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stalker.mk 8369fdafe81a5d978cbd97c06eb43cceec9c4ed5 # Version: Commits on Oct 11, 2025
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Real fix for rain graphical bugs,
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supertux2.mk fc8b836d1cb62d9c321816b6d612ab6c91a5ca37 # Version: Commits on Oct 10, 2025
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cppcheck performance fixes,
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retroarch.mk 328e4ce825f1f1288b5fb9367d6257ad0d419173 # Version: Commits on Oct 11, 2025
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Fetch translations from Crowdin,
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doomretro.mk 9e43172aee84934bb9ab5eb0e1b6bf603f8a96d8 # Version: Commits on Oct 11, 2025
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More minor tweaks,
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gzdoom.mk 7f4f8c539bd6d2c720b6847f14ba41b37037c922 # Version: Commits on Oct 11, 2025
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support skull keys in Chex Quest.
Note that CQ3 provides its own lock definitions so these are only for the original Chex Quest.,
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tr1x.mk 328353b3a6bfb391ea92ea60a70b8dc7af92074e # Version: Commits on Oct 10, 2025
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Merge branch 'stable' into develop,
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tr2x.mk 328353b3a6bfb391ea92ea60a70b8dc7af92074e # Version: Commits on Oct 10, 2025
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Merge branch 'stable' into develop,
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libretro-flycast.mk fd654614ae47aabe460b3d7dc0077f7ce84bb159 # Version: Commits on Oct 10, 2025
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Fetch translations & Recreate libretro_core_options_intl.h,
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libretro-vba-m.mk f91eba5c761a810e7182a56ae69f89e781ed1ea1 # Version: Commits on Oct 11, 2025
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translations: transifex pull
Signed-off-by: Rafael Kitover <[email protected]>,
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slang-shaders.mk 27193b89f432e2dc38f83e0ab8a2cfb2cf4c772f # Version: Commits on Oct 10, 2025
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Update Game Boy shader to v1.0 with fullscreen mode (#743)
* Update Game Boy shader to v1.0 with fullscreen mode
Adds fullscreen scaling support and numerous improvements to the Game Boy dot matrix shader:
- Fullscreen mode with anti-aliased dot matrix effect that scales to any screen size
- Display mode toggle (fullscreen / max integer / specific scale factor)
- Built-in palette presets for quick swapping while maintaining image palette support
- Drop shadow ON/OFF toggle
- Two brightness calculation modes (original and perceptual) for different visual looks
- Optimizes performance with vertex shader pre-calculations and early fragment exits
- Reorganizes and centralizes shared parameters for improved user experience
- Fixes artifacts that sometimes appeared in border region
- Updates console-border alt shaders for compatibility
- Adds gbc-dmg and gba-dmg console-border presets
Files modified:
- gb-pass0.slang - Core dot matrix generation with new scaling modes
- gb-pass1.slang - Header updates
- gb-pass2.slang - Header updates
- gb-pass3.slang - Header updates
- gb-pass4.slang - Drop shadow toggle
- handheld gameboy presets - Specified response time
- console-border alt presets - Compatibility with v1.0
New files:
- gb-params.inc - Shared parameter definitions
- gb-pass5.slang - Console border support
- console-border/gbc-dmg.slangp - Console border preset
- console-border/gba-dmg.slangp - Console border preset
* Refactor fullscreen pixel rendering with shape control
Add circular/rectangular pixel blend and numerical grey balance
compensation for improved visual accuracy and user control.
User-facing changes:
• New pixel_shape parameter blends between circular and rectangular dots
• Unified pixel_softness control replaces confusing sigmoid_blend
• Improved sharpening_amount parameter for clearer behavior
• Resolution-aware shadow scaling maintains consistent appearance
• Reduced default shadow offsets for better out-of-box appearance
Technical improvements:
• Replace analytical grey balance formula with 16-point numerical sampling
for accurate compensation across all parameter combinations
• Move grey balance calculation to vertex shader (per-frame vs per-pixel)
• Dual-method rendering: separable 1D (rectangular) and 2D (circular)
intersection with pixel_shape blend parameter
• Shadow offset now scales with display resolution relative to 640×480
reference, with shadow_scale toggle for user control
Files modified:
• gb-params.inc - Reorganized fullscreen pixel parameters, added
pixel_shape, pixel_softness, sharpening_amount, and shadow_scale
• gb-pass0.slang - Implemented numerical compensation system with
coverage sampling functions moved to vertex shader (+194 lines)
• gb-pass4.slang - Added resolution-aware shadow scaling calculation
This addresses grey balance drift when adjusting pixel appearance while
maintaining backward compatibility with default parameter values.
* Fixed scale factor parameter
Video scale parameter now has a lower end of 2.0 as 1.0 breaks output.
* Fix gb-pocket-alt.slangp parameters to match previous versoin,1 parent 6972fa1 commit c12d3c9
File tree
29 files changed
+100
-131
lines changed- package/batocera
- emulationstation
- batocera-emulationstation
- batocera-es-piboy
- emulators
- duckstation
- eden
- flycast
- ikemen
- openmsx
- pcsx2
- retroarch
- libretro
- libretro-flycast
- libretro-vba-m
- retroarch
- shaders/slang-shaders
- ruffle
- ryujinx
- ymir
- ports
- box64
- corsixth
- devilutionx
- doom
- doomretro
- gzdoom
- omf2097
- stalker
- supertux2
- tomb
- tr1x
- tr2x
- utils/innoextract
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-131
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