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9 | 9 | extern_s struct GraphNodeObject gMirrorMario; |
10 | 10 | extern_s struct MarioBodyState gBodyStates[2]; |
11 | 11 |
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12 | | -Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c); |
13 | | -void bhv_toad_message_loop(void); |
14 | | -void bhv_toad_message_init(void); |
15 | | -void bhv_unlock_door_star_init(void); |
16 | | -void bhv_unlock_door_star_loop(void); |
17 | | -Gfx *geo_mirror_mario_set_alpha(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
18 | | -Gfx *geo_switch_mario_stand_run(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx); |
19 | | -Gfx *geo_switch_mario_eyes(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
20 | | -Gfx *geo_mario_tilt_torso(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
21 | | -Gfx *geo_mario_head_rotation(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
22 | | -Gfx *geo_switch_mario_hand(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
23 | | -Gfx *geo_mario_hand_foot_scaler(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
24 | | -Gfx *geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
25 | | -Gfx *geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
26 | | -Gfx *geo_mario_rotate_wing_cap_wings(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
27 | | -Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *mtx); |
28 | | -Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
29 | | -Gfx *geo_mirror_mario_backface_culling(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
30 | | -Gfx* geo_mario_set_player_colors(s32 callContext, struct GraphNode* node, UNUSED Mat4* c); |
| 12 | +extern_s Gfx *geo_draw_mario_head_goddard(s32 callContext, struct GraphNode *node, Mat4 *c); |
| 13 | +extern_s void bhv_toad_message_loop(void); |
| 14 | +extern_s void bhv_toad_message_init(void); |
| 15 | +extern_s void bhv_unlock_door_star_init(void); |
| 16 | +extern_s void bhv_unlock_door_star_loop(void); |
| 17 | +extern_s Gfx *geo_mirror_mario_set_alpha(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 18 | +extern_s Gfx *geo_switch_mario_stand_run(s32 callContext, struct GraphNode *node, UNUSED Mat4 *mtx); |
| 19 | +extern_s Gfx *geo_switch_mario_eyes(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 20 | +extern_s Gfx *geo_mario_tilt_torso(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 21 | +extern_s Gfx *geo_mario_head_rotation(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 22 | +extern_s Gfx *geo_switch_mario_hand(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 23 | +extern_s Gfx *geo_mario_hand_foot_scaler(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 24 | +extern_s Gfx *geo_switch_mario_cap_effect(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 25 | +extern_s Gfx *geo_switch_mario_cap_on_off(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 26 | +extern_s Gfx *geo_mario_rotate_wing_cap_wings(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 27 | +extern_s Gfx *geo_switch_mario_hand_grab_pos(s32 callContext, struct GraphNode *b, Mat4 *mtx); |
| 28 | +extern_s Gfx *geo_render_mirror_mario(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 29 | +extern_s Gfx *geo_mirror_mario_backface_culling(s32 callContext, struct GraphNode *node, UNUSED Mat4 *c); |
| 30 | +extern_s Gfx* geo_mario_set_player_colors(s32 callContext, struct GraphNode* node, UNUSED Mat4* c); |
31 | 31 |
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32 | 32 | #endif // MARIO_MISC_H |
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