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Someday im going to do this
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Lines changed: 345 additions & 471 deletions

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assets/ymls/us/textures/intro_raw.yml

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Original file line numberDiff line numberDiff line change
@@ -1,3 +1,7 @@
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:config:
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virtual:
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[0x801A8800, 0x258CC0]
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15
hand_open:
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type: TEXTURE
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size: 2048
@@ -169,6 +173,119 @@ sparkle_0:
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format: RGBA16
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symbol: gd_texture_sparkle_0
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gd_vertex_star:
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type: VTX
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count: 4
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offset: 0x261D88
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symbol: gd_vertex_star
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gd_unused_vertex:
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type: VTX
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count: 4
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offset: 0x261DC8
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symbol: gd_unused_vertex
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gd_dl_star_common:
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type: GFX
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offset: 0x261E08
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symbol: gd_dl_star_common
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gd_dl_red_star_0:
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type: GFX
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offset: 0x261E88
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symbol: gd_dl_red_star_0
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gd_dl_red_star_1:
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type: GFX
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offset: 0x261EA0
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symbol: gd_dl_red_star_1
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gd_dl_red_star_2:
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type: GFX
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offset: 0x261EB8
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symbol: gd_dl_red_star_2
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gd_dl_red_star_3:
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type: GFX
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offset: 0x261ED0
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symbol: gd_dl_red_star_3
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gd_dl_red_star_4:
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type: GFX
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offset: 0x261EE8
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symbol: gd_dl_red_star_4
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gd_dl_red_star_5:
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type: GFX
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offset: 0x261F00
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symbol: gd_dl_red_star_5
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gd_dl_red_star_6:
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type: GFX
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offset: 0x261F18
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symbol: gd_dl_red_star_6
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gd_dl_red_star_7:
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type: GFX
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offset: 0x261F30
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symbol: gd_dl_red_star_7
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gd_dl_silver_star_0:
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type: GFX
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offset: 0x261F48
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symbol: gd_dl_silver_star_0
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gd_dl_silver_star_1:
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type: GFX
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offset: 0x261F60
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symbol: gd_dl_silver_star_1
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gd_dl_silver_star_2:
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type: GFX
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offset: 0x261F78
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symbol: gd_dl_silver_star_2
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gd_dl_silver_star_3:
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type: GFX
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offset: 0x261F90
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symbol: gd_dl_silver_star_3
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gd_dl_silver_star_4:
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type: GFX
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offset: 0x261FA8
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symbol: gd_dl_silver_star_4
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gd_dl_silver_star_5:
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type: GFX
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offset: 0x261FC0
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symbol: gd_dl_silver_star_5
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gd_dl_silver_star_6:
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type: GFX
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offset: 0x261FD8
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symbol: gd_dl_silver_star_6
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gd_dl_silver_star_7:
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type: GFX
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offset: 0x261FF0
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symbol: gd_dl_silver_star_7
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gd_red_star_dl_array:
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type: ASSET_ARRAY
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assetType: Gfx
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factoryType: GFX
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count: 16
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offset: 0x262008
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symbol: gd_red_star_dl_array
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gd_silver_star_dl_array:
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type: ASSET_ARRAY
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assetType: Gfx
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factoryType: GFX
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count: 16
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offset: 0x262048
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symbol: gd_silver_star_dl_array
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sparkle_1:
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type: TEXTURE
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size: 2048
@@ -214,6 +331,103 @@ sparkle_5:
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format: RGBA16
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symbol: gd_texture_sparkle_5
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gd_vertex_sparkle:
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type: VTX
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count: 4
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offset: 0x265088
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symbol: gd_vertex_sparkle
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gd_dl_sparkle:
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type: GFX
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offset: 0x2650C8
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symbol: gd_dl_sparkle
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gd_dl_sparkle_red_color:
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type: GFX
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offset: 0x265148
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symbol: gd_dl_sparkle_red_color
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gd_dl_sparkle_white_color:
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type: GFX
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offset: 0x265158
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symbol: gd_dl_sparkle_white_color
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gd_dl_red_sparkle_0:
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type: GFX
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offset: 0x265168
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symbol: gd_dl_red_sparkle_0
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gd_dl_red_sparkle_1:
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type: GFX
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offset: 0x265188
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symbol: gd_dl_red_sparkle_1
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gd_dl_red_sparkle_2:
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type: GFX
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offset: 0x2651A8
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symbol: gd_dl_red_sparkle_2
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gd_dl_red_sparkle_3:
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type: GFX
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offset: 0x2651C8
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symbol: gd_dl_red_sparkle_3
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gd_dl_red_sparkle_4:
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type: GFX
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offset: 0x2651E8
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symbol: gd_dl_red_sparkle_4
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gd_dl_red_sparkle_4_dup:
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type: GFX
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offset: 0x265208
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symbol: gd_dl_red_sparkle_4_dup
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gd_red_sparkle_dl_array:
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type: ASSET_ARRAY
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assetType: Gfx
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factoryType: GFX
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count: 12
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offset: 0x2652E8
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symbol: gd_red_sparkle_dl_array
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gd_dl_silver_sparkle_0:
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type: GFX
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offset: 0x265228
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symbol: gd_dl_silver_sparkle_0
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gd_dl_silver_sparkle_1:
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type: GFX
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offset: 0x265248
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symbol: gd_dl_silver_sparkle_1
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gd_dl_silver_sparkle_2:
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type: GFX
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offset: 0x265268
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symbol: gd_dl_silver_sparkle_2
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gd_dl_silver_sparkle_3:
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type: GFX
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offset: 0x265288
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symbol: gd_dl_silver_sparkle_3
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gd_dl_silver_sparkle_4:
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type: GFX
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offset: 0x2652A8
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symbol: gd_dl_silver_sparkle_4
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gd_dl_silver_sparkle_4_dup:
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type: GFX
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offset: 0x2652C8
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symbol: gd_dl_silver_sparkle_4_dup
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gd_silver_sparkle_dl_array:
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type: ASSET_ARRAY
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assetType: Gfx
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factoryType: GFX
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count: 12
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offset: 0x265318
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symbol: gd_silver_sparkle_dl_array
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mario_face_shine:
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type: TEXTURE
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size: 1024
@@ -222,3 +436,28 @@ mario_face_shine:
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offset: 0x265350
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format: IA8
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symbol: gd_texture_mario_face_shine
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gd_dl_mario_face_shine:
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type: GFX
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offset: 0x265750
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symbol: gd_dl_mario_face_shine
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gd_dl_rsp_init:
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type: GFX
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offset: 0x2657C0
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symbol: gd_dl_rsp_init
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gd_dl_rdp_init:
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type: GFX
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offset: 0x2657D8
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symbol: gd_dl_rdp_init
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gd_dl_unused_mesh:
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type: GFX
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offset: 0x2658D8
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symbol: gd_dl_unused_mesh
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gd_dl_sprite_start_tex_block:
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type: GFX
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offset: 0x265928
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symbol: gd_dl_sprite_start_tex_block

include/assets/textures/intro_raw.h

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@@ -36,6 +36,48 @@ static const ALIGN_ASSET(2) char gd_texture_white_star_6[] = "__OTR__textures/in
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static const ALIGN_ASSET(2) char gd_texture_white_star_7[] = "__OTR__textures/intro_raw/white_star_7";
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static const ALIGN_ASSET(2) char gd_vertex_star[] = "__OTR__textures/intro_raw/gd_vertex_star";
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static const ALIGN_ASSET(2) char gd_unused_vertex[] = "__OTR__textures/intro_raw/gd_unused_vertex";
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static const ALIGN_ASSET(2) char gd_dl_star_common[] = "__OTR__textures/intro_raw/gd_dl_star_common";
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static const ALIGN_ASSET(2) char gd_dl_red_star_0[] = "__OTR__textures/intro_raw/gd_dl_red_star_0";
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static const ALIGN_ASSET(2) char gd_dl_red_star_1[] = "__OTR__textures/intro_raw/gd_dl_red_star_1";
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static const ALIGN_ASSET(2) char gd_dl_red_star_2[] = "__OTR__textures/intro_raw/gd_dl_red_star_2";
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static const ALIGN_ASSET(2) char gd_dl_red_star_3[] = "__OTR__textures/intro_raw/gd_dl_red_star_3";
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static const ALIGN_ASSET(2) char gd_dl_red_star_4[] = "__OTR__textures/intro_raw/gd_dl_red_star_4";
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static const ALIGN_ASSET(2) char gd_dl_red_star_5[] = "__OTR__textures/intro_raw/gd_dl_red_star_5";
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static const ALIGN_ASSET(2) char gd_dl_red_star_6[] = "__OTR__textures/intro_raw/gd_dl_red_star_6";
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static const ALIGN_ASSET(2) char gd_dl_red_star_7[] = "__OTR__textures/intro_raw/gd_dl_red_star_7";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_0[] = "__OTR__textures/intro_raw/gd_dl_silver_star_0";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_1[] = "__OTR__textures/intro_raw/gd_dl_silver_star_1";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_2[] = "__OTR__textures/intro_raw/gd_dl_silver_star_2";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_3[] = "__OTR__textures/intro_raw/gd_dl_silver_star_3";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_4[] = "__OTR__textures/intro_raw/gd_dl_silver_star_4";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_5[] = "__OTR__textures/intro_raw/gd_dl_silver_star_5";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_6[] = "__OTR__textures/intro_raw/gd_dl_silver_star_6";
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static const ALIGN_ASSET(2) char gd_dl_silver_star_7[] = "__OTR__textures/intro_raw/gd_dl_silver_star_7";
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static const char gd_red_star_dl_array[] = "__OTR__textures/intro_raw/gd_red_star_dl_array";
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static const char gd_silver_star_dl_array[] = "__OTR__textures/intro_raw/gd_silver_star_dl_array";
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static const ALIGN_ASSET(2) char gd_texture_sparkle_0[] = "__OTR__textures/intro_raw/sparkle_0";
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static const ALIGN_ASSET(2) char gd_texture_sparkle_1[] = "__OTR__textures/intro_raw/sparkle_1";
@@ -48,5 +90,55 @@ static const ALIGN_ASSET(2) char gd_texture_sparkle_4[] = "__OTR__textures/intro
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static const ALIGN_ASSET(2) char gd_texture_sparkle_5[] = "__OTR__textures/intro_raw/sparkle_5";
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static const ALIGN_ASSET(2) char gd_vertex_sparkle[] = "__OTR__textures/intro_raw/gd_vertex_sparkle";
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static const ALIGN_ASSET(2) char gd_dl_sparkle[] = "__OTR__textures/intro_raw/gd_dl_sparkle";
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static const ALIGN_ASSET(2) char gd_dl_sparkle_red_color[] = "__OTR__textures/intro_raw/gd_dl_sparkle_red_color";
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static const ALIGN_ASSET(2) char gd_dl_sparkle_white_color[] = "__OTR__textures/intro_raw/gd_dl_sparkle_white_color";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_0[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_0";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_1[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_1";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_2[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_2";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_3[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_3";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_4[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_4";
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static const ALIGN_ASSET(2) char gd_dl_red_sparkle_4_dup[] = "__OTR__textures/intro_raw/gd_dl_red_sparkle_4_dup";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_0[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_0";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_1[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_1";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_2[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_2";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_3[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_3";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_4[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_4";
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static const ALIGN_ASSET(2) char gd_dl_silver_sparkle_4_dup[] = "__OTR__textures/intro_raw/gd_dl_silver_sparkle_4_dup";
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static const char gd_red_sparkle_dl_array[] = "__OTR__textures/intro_raw/gd_red_sparkle_dl_array";
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static const char gd_silver_sparkle_dl_array[] = "__OTR__textures/intro_raw/gd_silver_sparkle_dl_array";
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static const ALIGN_ASSET(2) char gd_texture_mario_face_shine[] = "__OTR__textures/intro_raw/mario_face_shine";
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static const ALIGN_ASSET(2) char gd_dl_mario_face_shine[] = "__OTR__textures/intro_raw/gd_dl_mario_face_shine";
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static const ALIGN_ASSET(2) char gd_dl_rsp_init[] = "__OTR__textures/intro_raw/gd_dl_rsp_init";
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static const ALIGN_ASSET(2) char gd_dl_rdp_init[] = "__OTR__textures/intro_raw/gd_dl_rdp_init";
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static const ALIGN_ASSET(2) char intro_raw_vtx_265878[] = "__OTR__textures/intro_raw/intro_raw_vtx_265878";
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static const ALIGN_ASSET(2) char intro_raw_vtx_2658A8[] = "__OTR__textures/intro_raw/intro_raw_vtx_2658A8";
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static const ALIGN_ASSET(2) char gd_dl_unused_mesh[] = "__OTR__textures/intro_raw/gd_dl_unused_mesh";
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static const ALIGN_ASSET(2) char gd_dl_sprite_start_tex_block[] = "__OTR__textures/intro_raw/gd_dl_sprite_start_tex_block";
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