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5 | 5 |
|
6 | 6 | static const ALIGN_ASSET(2) char flame_seg6_texture_06000000[] = "__OTR__actors/bowser_flame/bowser_flame_0"; |
7 | 7 |
|
8 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06002000[] = "__OTR__actors/bowser_flame/bowser_flame_1"; |
| 8 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06001000[] = "__OTR__actors/bowser_flame/bowser_flame_1"; |
9 | 9 |
|
10 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06004000[] = "__OTR__actors/bowser_flame/bowser_flame_2"; |
| 10 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06002000[] = "__OTR__actors/bowser_flame/bowser_flame_2"; |
11 | 11 |
|
12 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06006000[] = "__OTR__actors/bowser_flame/bowser_flame_3"; |
| 12 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06003000[] = "__OTR__actors/bowser_flame/bowser_flame_3"; |
13 | 13 |
|
14 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06008000[] = "__OTR__actors/bowser_flame/bowser_flame_4"; |
| 14 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06004000[] = "__OTR__actors/bowser_flame/bowser_flame_4"; |
15 | 15 |
|
16 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_0600A000[] = "__OTR__actors/bowser_flame/bowser_flame_5"; |
| 16 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06005000[] = "__OTR__actors/bowser_flame/bowser_flame_5"; |
17 | 17 |
|
18 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_0600C000[] = "__OTR__actors/bowser_flame/bowser_flame_6"; |
| 18 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06006000[] = "__OTR__actors/bowser_flame/bowser_flame_6"; |
19 | 19 |
|
20 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_0600E000[] = "__OTR__actors/bowser_flame/bowser_flame_7"; |
| 20 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06007000[] = "__OTR__actors/bowser_flame/bowser_flame_7"; |
21 | 21 |
|
22 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06010000[] = "__OTR__actors/bowser_flame/bowser_flame_8"; |
| 22 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06008000[] = "__OTR__actors/bowser_flame/bowser_flame_8"; |
23 | 23 |
|
24 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06012000[] = "__OTR__actors/bowser_flame/bowser_flame_9"; |
| 24 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06009000[] = "__OTR__actors/bowser_flame/bowser_flame_9"; |
25 | 25 |
|
26 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06014000[] = "__OTR__actors/bowser_flame/bowser_flame_10"; |
| 26 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600A000[] = "__OTR__actors/bowser_flame/bowser_flame_10"; |
27 | 27 |
|
28 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06016000[] = "__OTR__actors/bowser_flame/bowser_flame_11"; |
| 28 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600B000[] = "__OTR__actors/bowser_flame/bowser_flame_11"; |
29 | 29 |
|
30 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_06018000[] = "__OTR__actors/bowser_flame/bowser_flame_12"; |
| 30 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600C000[] = "__OTR__actors/bowser_flame/bowser_flame_12"; |
31 | 31 |
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32 | | -static const ALIGN_ASSET(2) char flame_seg6_texture_0601A000[] = "__OTR__actors/bowser_flame/bowser_flame_13"; |
| 32 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600D000[] = "__OTR__actors/bowser_flame/bowser_flame_13"; |
| 33 | + |
| 34 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600E000[] = "__OTR__actors/bowser_flame/bowser_flame_14"; |
| 35 | + |
| 36 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0600F000[] = "__OTR__actors/bowser_flame/bowser_flame_15"; |
| 37 | + |
| 38 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06010000[] = "__OTR__actors/bowser_flame/bowser_flame_16"; |
| 39 | + |
| 40 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06011000[] = "__OTR__actors/bowser_flame/bowser_flame_17"; |
| 41 | + |
| 42 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06012000[] = "__OTR__actors/bowser_flame/bowser_flame_18"; |
| 43 | + |
| 44 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06013000[] = "__OTR__actors/bowser_flame/bowser_flame_19"; |
| 45 | + |
| 46 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06014000[] = "__OTR__actors/bowser_flame/bowser_flame_20"; |
| 47 | + |
| 48 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06015000[] = "__OTR__actors/bowser_flame/bowser_flame_21"; |
| 49 | + |
| 50 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06016000[] = "__OTR__actors/bowser_flame/bowser_flame_22"; |
| 51 | + |
| 52 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06017000[] = "__OTR__actors/bowser_flame/bowser_flame_23"; |
| 53 | + |
| 54 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06018000[] = "__OTR__actors/bowser_flame/bowser_flame_24"; |
| 55 | + |
| 56 | +static const ALIGN_ASSET(2) char flame_seg6_texture_06019000[] = "__OTR__actors/bowser_flame/bowser_flame_25"; |
| 57 | + |
| 58 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0601A000[] = "__OTR__actors/bowser_flame/bowser_flame_26"; |
| 59 | + |
| 60 | +static const ALIGN_ASSET(2) char flame_seg6_texture_0601B000[] = "__OTR__actors/bowser_flame/bowser_flame_27"; |
33 | 61 |
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34 | 62 | static const ALIGN_ASSET(2) char flame_seg6_vertex_0601C000[] = "__OTR__actors/bowser_flame/flame_seg6_vertex_0601C000"; |
35 | 63 |
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