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Fixed clang-format
1 parent 252a12b commit b6a4ff8

2 files changed

Lines changed: 28 additions & 39 deletions

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src/port/Engine.cpp

Lines changed: 25 additions & 36 deletions
Original file line numberDiff line numberDiff line change
@@ -227,16 +227,10 @@ void CheckAndCreateModFolder() {
227227
}
228228

229229
void GameEngine::LoadResourceFiles() {
230-
std::unordered_map<std::string, std::string> defines = {
231-
{ "VERSION_US", "1" },
232-
{ "ENABLE_RUMBLE", "1" },
233-
{ "F3D_OLD", "1" },
234-
{ "F3D_GBI", "1" },
235-
{ "GBI_FLOATS", "1" },
236-
{ "_LANGUAGE_C", "1" },
237-
{ "_USE_MATH_DEFINES", "1" },
238-
{ "AVOID_UB", "1" }
239-
};
230+
std::unordered_map<std::string, std::string> defines = { { "VERSION_US", "1" }, { "ENABLE_RUMBLE", "1" },
231+
{ "F3D_OLD", "1" }, { "F3D_GBI", "1" },
232+
{ "GBI_FLOATS", "1" }, { "_LANGUAGE_C", "1" },
233+
{ "_USE_MATH_DEFINES", "1" }, { "AVOID_UB", "1" } };
240234

241235
context->InitScriptSystem(defines, 1);
242236

@@ -306,16 +300,10 @@ void GameEngine::FinishInit() {
306300
context->InitGfxDebugger();
307301
context->InitFileDropMgr();
308302
context->InitCrashHandler();
309-
std::unordered_map<std::string, std::string> defines = {
310-
{ "VERSION_US", "1" },
311-
{ "ENABLE_RUMBLE", "1" },
312-
{ "F3D_OLD", "1" },
313-
{ "F3D_GBI", "1" },
314-
{ "GBI_FLOATS", "1" },
315-
{ "_LANGUAGE_C", "1" },
316-
{ "_USE_MATH_DEFINES", "1" },
317-
{ "AVOID_UB", "1" }
318-
};
303+
std::unordered_map<std::string, std::string> defines = { { "VERSION_US", "1" }, { "ENABLE_RUMBLE", "1" },
304+
{ "F3D_OLD", "1" }, { "F3D_GBI", "1" },
305+
{ "GBI_FLOATS", "1" }, { "_LANGUAGE_C", "1" },
306+
{ "_USE_MATH_DEFINES", "1" }, { "AVOID_UB", "1" } };
319307

320308
context->InitScriptSystem(defines, 1);
321309

@@ -353,9 +341,8 @@ void GameEngine::FinishInit() {
353341
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(),
354342
RESOURCE_FORMAT_BINARY, "DisplayList",
355343
static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
356-
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(),
357-
RESOURCE_FORMAT_XML, "DisplayList",
358-
static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
344+
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
345+
"DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
359346
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
360347
"Matrix", static_cast<uint32_t>(Fast::ResourceType::Matrix), 0);
361348
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryLightV0>(), RESOURCE_FORMAT_BINARY,
@@ -741,9 +728,7 @@ void GameEngine::RunExtract(int argc, char* argv[]) {
741728
auto& info = archive->GetManifest();
742729
file = info.Name;
743730
};
744-
auto post = [&]() {
745-
compileCount++;
746-
};
731+
auto post = [&]() { compileCount++; };
747732
scripting->CompileAll(pre, post);
748733
extractDone = true;
749734
});
@@ -800,11 +785,11 @@ void GameEngine::RunExtract(int argc, char* argv[]) {
800785
ImGui::PopStyleVar(2);
801786
}
802787

803-
if(totalScripts > 0 && !ImGui::IsPopupOpen("Ghostship")) {
788+
if (totalScripts > 0 && !ImGui::IsPopupOpen("Ghostship")) {
804789
ImGui::OpenPopup("Ghostship");
805790
}
806791

807-
if(totalScripts > 0) {
792+
if (totalScripts > 0) {
808793
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
809794
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(10.0f, 8.0f));
810795
auto color = UIWidgets::ColorValues.at(THEME_COLOR);
@@ -816,8 +801,7 @@ void GameEngine::RunExtract(int argc, char* argv[]) {
816801
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar |
817802
ImGuiWindowFlags_NoSavedSettings)) {
818803
float progress = (totalScripts > 0.0f ? (float)compileCount / (float)totalScripts : 0) * 100.0f;
819-
ImGui::Text("Loading %s...%s", file.c_str(),
820-
roundf(progress) == 100.0f ? " Done. Finishing up." : "");
804+
ImGui::Text("Loading %s...%s", file.c_str(), roundf(progress) == 100.0f ? " Done. Finishing up." : "");
821805
std::string overlay = compileCount > 0 ? fmt::format("{:.0f}%", progress) : "Starting Up";
822806
ImGui::ProgressBar(progress / 100.0f, ImVec2(600.0f, 50.0f), overlay.c_str());
823807
ImGui::EndPopup();
@@ -896,7 +880,8 @@ void GameEngine::ScaleImGui() {
896880

897881
void GameEngine::LoadScripts() {
898882
auto scripting = Ship::Context::GetInstance()->GetScriptSystem();
899-
Notification::Emit({ .message = "Loading mods this may take a while...", .remainingTime = (totalScripts * 5.0f), .mute = true });
883+
Notification::Emit(
884+
{ .message = "Loading mods this may take a while...", .remainingTime = (totalScripts * 5.0f), .mute = true });
900885
static std::shared_ptr<BS::thread_pool> mThreadPool = std::make_shared<BS::thread_pool>(1);
901886
mThreadPool->submit_task([&]() -> void {
902887
auto currentScriptName = std::make_shared<std::string>("");
@@ -906,18 +891,21 @@ void GameEngine::LoadScripts() {
906891
notification->remainingTime = 7.0f;
907892
try {
908893
scripting->CompileAll([&](const std::shared_ptr<Ship::Archive>& archive) {
909-
if (!archive) return;
894+
if (!archive)
895+
return;
910896

911897
auto& info = archive->GetManifest();
912898
*currentScriptName = info.Name;
913899
int scriptNum = ++(*currentScript);
914900

915-
notification->message = fmt::format("Loading {} ({}/{})", *currentScriptName, scriptNum, this->totalScripts);
901+
notification->message =
902+
fmt::format("Loading {} ({}/{})", *currentScriptName, scriptNum, this->totalScripts);
916903

917904
Notification::Emit(*notification);
918905
});
919906
} catch (std::exception& e) {
920-
notification->message = fmt::format("Failed to build {} ({}/{})", *currentScriptName, (*currentScript + 1), this->totalScripts);
907+
notification->message =
908+
fmt::format("Failed to build {} ({}/{})", *currentScriptName, (*currentScript + 1), this->totalScripts);
921909
SPDLOG_ERROR("Failed to build script {}: {}", *currentScriptName, e.what());
922910
Notification::Emit(*notification);
923911
}
@@ -928,8 +916,9 @@ void GameEngine::LoadScripts() {
928916
} catch (std::exception& e) {
929917
SPDLOG_ERROR("Failed to load scripts: {}", e.what());
930918
Notification::Emit({ .message = "Failed to load some mods, check logs for details.",
931-
.messageColor = ImVec4(1.0f, 0.5f, 0.5f, 1.0f),
932-
.remainingTime = 5.0f, .mute = true });
919+
.messageColor = ImVec4(1.0f, 0.5f, 0.5f, 1.0f),
920+
.remainingTime = 5.0f,
921+
.mute = true });
933922
}
934923
});
935924
}

src/port/game/GeoLayoutParser.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -38,9 +38,9 @@ struct GraphNodeEntry {
3838
GraphNodeFunc function;
3939
};
4040

41-
#define FUNC(f) \
42-
GraphNodeEntry { \
43-
#f, reinterpret_cast<GraphNodeFunc>(f) \
41+
#define FUNC(f) \
42+
GraphNodeEntry { \
43+
#f, reinterpret_cast < GraphNodeFunc>(f) \
4444
}
4545

4646
std::unordered_map<uint32_t, GraphNodeEntry> mUSFunctionTable = {

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