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Mirrored World - Pause Screen is not Mirrored #212

Description

@robbcanem
  • I have checked the known issues and searched Github to ensure this issue has not already been reported.
  • This is not a feature request, I know those belong on Discord/Github Discussions.

Description of the bug:

When pausing the game in "Mirrored World" mode, the world "un-mirrors" itself one frame before transitioning to the pause screen. After resuming, it correctly becomes mirrored again.

Can you reproduce? If so please list the steps:

  • No, I cannot reproduce this bug
  • Yes, here are the steps to reproduce the bug:
  1. Enable "Mirrored World" in Enhancements > Modes
  2. Pause the game at any point during gameplay
  3. See the bug

System Information:

  • OS: Windows 10
  • GFX Backend: DirectX
  • Game Version: 2.0.0
  • ROM Version: USA

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