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fix mm import modes
1 parent 9a16880 commit 4865e3a

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Lines changed: 3 additions & 3 deletions

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fast64_internal/z64/skeleton/properties.py

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
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from ...f3d.f3d_material import ootEnumDrawLayers
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from ...utility import prop_split
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from ..utility import is_hm64
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from .constants import ootEnumSkeletonImportMode
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from .constants import get_skeleton_mode_items
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ootEnumBoneType = [
@@ -57,7 +57,7 @@ class OOTSkeletonExportSettings(PropertyGroup):
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name="Use Custom Filename", description="Override filename instead of basing it off of the Blender name"
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)
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filename: StringProperty(name="Filename")
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mode: EnumProperty(name="Mode", items=ootEnumSkeletonImportMode)
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mode: EnumProperty(name="Mode", items=get_skeleton_mode_items)
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folder: StringProperty(name="Skeleton Folder", default="object_geldb")
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customPath: StringProperty(name="Custom Skeleton Path", subtype="FILE_PATH")
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isCustom: BoolProperty(
@@ -115,7 +115,7 @@ def draw_props(self, layout: UILayout):
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class OOTSkeletonImportSettings(PropertyGroup):
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mode: EnumProperty(name="Mode", items=ootEnumSkeletonImportMode)
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mode: EnumProperty(name="Mode", items=get_skeleton_mode_items)
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applyRestPose: BoolProperty(name="Apply Friendly Rest Pose (If Available)", default=True)
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name: StringProperty(name="Skeleton Name", default="gGerudoRedSkel")
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folder: StringProperty(name="Skeleton Folder", default="object_geldb")

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