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6 | 6 | from ...f3d.f3d_material import ootEnumDrawLayers |
7 | 7 | from ...utility import prop_split |
8 | 8 | from ..utility import is_hm64 |
9 | | -from .constants import ootEnumSkeletonImportMode |
| 9 | +from .constants import get_skeleton_mode_items |
10 | 10 |
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11 | 11 |
|
12 | 12 | ootEnumBoneType = [ |
@@ -57,7 +57,7 @@ class OOTSkeletonExportSettings(PropertyGroup): |
57 | 57 | name="Use Custom Filename", description="Override filename instead of basing it off of the Blender name" |
58 | 58 | ) |
59 | 59 | filename: StringProperty(name="Filename") |
60 | | - mode: EnumProperty(name="Mode", items=ootEnumSkeletonImportMode) |
| 60 | + mode: EnumProperty(name="Mode", items=get_skeleton_mode_items) |
61 | 61 | folder: StringProperty(name="Skeleton Folder", default="object_geldb") |
62 | 62 | customPath: StringProperty(name="Custom Skeleton Path", subtype="FILE_PATH") |
63 | 63 | isCustom: BoolProperty( |
@@ -115,7 +115,7 @@ def draw_props(self, layout: UILayout): |
115 | 115 |
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116 | 116 |
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117 | 117 | class OOTSkeletonImportSettings(PropertyGroup): |
118 | | - mode: EnumProperty(name="Mode", items=ootEnumSkeletonImportMode) |
| 118 | + mode: EnumProperty(name="Mode", items=get_skeleton_mode_items) |
119 | 119 | applyRestPose: BoolProperty(name="Apply Friendly Rest Pose (If Available)", default=True) |
120 | 120 | name: StringProperty(name="Skeleton Name", default="gGerudoRedSkel") |
121 | 121 | folder: StringProperty(name="Skeleton Folder", default="object_geldb") |
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