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See desc, prep for new update.
Updated changelog. Bumped protocol version. Bumped package.json version number. Set mode to fall in constants. Map to fall in config.ts. Updated game bg. Updated embed bg. Updated github bg.
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client/changelog/index.html

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<pre>
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# Changelog
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[VERSION] - [RELEASE_DATE]
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- Fixed a bug where displayed players would have a "image not found/null" badge in the player team menu.
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- Fixed the scale of cz-75a's killfeed image.
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- Fixed a bug where the teammates' container UI would overlap with the gas timer.
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- Fixed an issue where the team container in game would not be properly scaled in some screen sizes.
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- Fixed a bug where the game would crash if you had a language other than english selected.
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v0.22.1 - [12/22/2024]
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- Switched to Harvest mode. The game will switch back to normal mode Dec 23 at 8 PM EST, then back to Harvest on Dec 31, 8 PM EST.
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- Fixed badges in the custom team menu not rendering.
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- Fixed CZ-75A killfeed image scale.
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- Fixed teammate container UI overlapping with the gas timer.
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- Fixed teammate container UI scaling incorrectly at some screen sizes.
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- Fixed game crashes with a language other than English selected.
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- Fixed some obstacles not having snow in port and large bridge.
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- Fixed a bug where downed players wouldn't be able to see interact messages with doors.
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- Fixed a bug where bullet whiz sounds would be played if the player was in a different layer with the bullet.
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- Fixed an issue where the large bridge would spawn inside the ocean.
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- Fixed downed players not being able to see door interact messages.
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- Fixed bullet whiz sounds playing for bullets on different layers.
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- Fixed the large bridge occasionally spawning in the ocean.
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- Fixed a bug where the killfeed wouldn't show who finished off a downed player.
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- Added a new language select dropdown menu.
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- Gun mounts are now drawn by the renderer. This way spritesheets will have more free space.
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- Updated most languages.
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- Gun mounts are now drawn dynamically, freeing up spritesheet space.
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- Updated Vietnamese and Estonian translations.
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- Added Brazilian Portuguese translations.
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- Decreased the emotes' lifetime to 2 seconds (from 4).
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- Shortened SKS full reload time from 3.2s -> 2.4s.
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v0.22.0 - [12/10/2024]
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- Implemented a rate limiting function for Emotes and Team Pings. Continuously spamming emotes or pings will now disable your emote wheel for 5 seconds.
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common/src/constants.ts

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@@ -43,10 +43,10 @@ const inventorySlotTypings = Object.freeze([ItemType.Gun, ItemType.Gun, ItemType
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export const GameConstants = freezeDeep({
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// !!!!! NOTE: Increase this every time a bit stream change is made between latest release and master
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// or a new item is added to a definition list
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protocolVersion: 38,
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protocolVersion: 40,
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gridSize: 32,
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maxPosition: Constants.MAX_POSITION,
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modeName: "winter" satisfies Mode as Mode,
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modeName: "fall" satisfies Mode as Mode,
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player: {
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radius: 2.25,
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baseSpeed: 0.02655,

package.json

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{
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"name": "suroi",
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"version": "0.22.0",
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"version": "0.22.1",
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"description": "An open-source 2D battle royale game inspired by surviv.io",
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"private": true,
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"scripts": {

server/src/config.ts

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host: "127.0.0.1",
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port: 8000,
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map: "winter",
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map: "fall",
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spawn: { mode: SpawnMode.Normal },
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