Closed
Description
- Haxe version: 4.3.6
- Flixel version: 5.8.0
- OpenFL version: 9.4.0
- Lime version: 8.2.1
- Affected targets: html5
Code snippet reproducing the issue: FlxG.debugger.visible = true; FlxG.debugger.drawDebug = true;
(You have to use lime test html5 -debug
to reproduce.
I've been porting my game from Phaser to flixel and ran into a memory leak in the html5 target. (thought it was lime but we narrowed it down to flixel in this issue. If you need private access to my repo to reproduce let me know. The leak was confirmed by another user in previous issue and they directed me here for further invesigating.