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Use matrices in transformWorldToPixels #3535

@Geokureli

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@Geokureli

The ability to get any sprite's rendering matrix and use it to convert from world, screen or frame positions (eg: Lime's globalToLocal) would be incredibly handy, and to use that matrix in existing functions like transformWorldToPixels and the like would allow sprite extenders, like FlxSpriteMatrix to apply whatever transformations they need to these methods.

Also relevant to #3419

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