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Vertex and Normal data mixed up in Unity 2018.2 AssetBundles #78

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@rogangriffin

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@rogangriffin

When I use the export.py functions on Unity 2018.2 AssetBundles, the vertices and normals get mixed up in the arrays. Vertices array looks like 1 vertex Vector3, then 3 normal Vector3s, then 1 vertex Vector3, then 3 normal Vectors, etc.
Normals then has vertex position data mixed in.
I guess their format changed. Attaching an AssetBundle (simple cube) from 2018.2.
cube.assetbundle.zip

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