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[SBARDEF] the condition check if patch empty/not empty behavior does not seem to be consistent with woof!s behavior #1726

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@GameMasterPDX

in woof, the patch checked must exist or else the game errors, and it specifically checks if the patch itself has no non transparent pixels from what i have gleaned from my testing. in helion, it simply checks whether the patch exists, regardless of if its empty or not, and does not error if the patch doesnt exist, i feel like the woof behavior makes more sense according to the specs definition of the condition

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