in woof, the patch checked must exist or else the game errors, and it specifically checks if the patch itself has no non transparent pixels from what i have gleaned from my testing. in helion, it simply checks whether the patch exists, regardless of if its empty or not, and does not error if the patch doesnt exist, i feel like the woof behavior makes more sense according to the specs definition of the condition
in woof, the patch checked must exist or else the game errors, and it specifically checks if the patch itself has no non transparent pixels from what i have gleaned from my testing. in helion, it simply checks whether the patch exists, regardless of if its empty or not, and does not error if the patch doesnt exist, i feel like the woof behavior makes more sense according to the specs definition of the condition