@@ -34,8 +34,8 @@ mob_db: (
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{
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// ================ Mandatory fields ==============================
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Id: ID (int)
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- SpriteName: "SPRITE_NAME" (string)
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- Name: "Mob name" (string)
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+ SpriteName: "SPRITE_NAME" (string, optional if Inherit: true )
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+ Name: "Mob name" (string, optional if Inherit: true )
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// ================ Optional fields ===============================
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JName: "Mob name" (string)
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Lv: level (int, defaults to 1)
@@ -54,6 +54,10 @@ mob_db: (
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Int: intelligence (int, defaults to 0)
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Dex: dexterity (int, defaults to 0)
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Luk: luck (int, defaults to 0)
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+ (if Inherit: true,
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+ values default to
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+ the inherited value
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+ from mob_db)
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}
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ViewRange: view range (int, defaults to 1)
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ChaseRange: chase range (int, defaults to 1)
@@ -92,8 +96,17 @@ mob_db: (
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// or
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AegisName: (chance, "Option Drop Group")
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// ...
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+ (if Inherit: true, values
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+ are inherited and overridden
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+ in sequential order. i.e.,
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+ the first entry will override
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+ Drop1id and Drop1per)
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}
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DamageTakenRate: damage taken rate (int, defaults to 100)
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+ Inherit: true/false (bool, defaults to false.
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+ When true, inherits the
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+ values from the original
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+ mob_db)
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},
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**************************************************************************/
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