Background
In ChallengeYou, holding down shift unlocked object placement from the grid, allowing for more precise placement.
There is actually already a method can do this (map_pixel_to_world in ScreenEditGame) but map_pixel_to_tile is always used instead. So holding shift should use the other method instead.
#30 enables MOVING objects in the 2D view using this method, but would be good for resizing objects as well
Background
In ChallengeYou, holding down shift unlocked object placement from the grid, allowing for more precise placement.
There is actually already a method can do this (
map_pixel_to_worldin ScreenEditGame) butmap_pixel_to_tileis always used instead. So holding shift should use the other method instead.#30 enables MOVING objects in the 2D view using this method, but would be good for resizing objects as well