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Hold shift for precise object placement #15

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@Hopson97

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In ChallengeYou, holding down shift unlocked object placement from the grid, allowing for more precise placement.

There is actually already a method can do this (map_pixel_to_world in ScreenEditGame) but map_pixel_to_tile is always used instead. So holding shift should use the other method instead.

#30 enables MOVING objects in the 2D view using this method, but would be good for resizing objects as well

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