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Unfortunately changing the 128MB limit is difficult because the spoke scene limit is bottle necked in spoke and reticulum (internal server). If there's a way to optimize the scene / bundled textures, that is definitely the preferred solution. Or you can place the assets inside the room afterward.

To place assets in room afterward:
For example if you have a large video or for any other assets, make the scene without the video in Spoke, then open the scene in a room, then add the video and pin it.

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@nikimamusic
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@aelainelong
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Answer selected by robinkwilson
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