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.gitignore
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# Godot-specific ignores
# Godot's import and cache files
.import/ # Cache for imported assets
.godot/ # Editor-specific data
# Godot's exported project binary
export_presets.cfg # Export settings (if you'd prefer to keep this local)
export/ # The folder where exported games are placed
# Ignoring asset cache
.assets/ # Asset cache or previews
# Ignore editor settings (per user)
.editor_settings-3.tres # Godot 3.x
.editor_settings-4.tres # Godot 4.x
# Mono-specific files (if you're not using Mono)
mono/ # Mono-related files for C#
# C++ specific ignores (for GDExtension builds)
bin/ # Compiled binaries and libraries
build/ # Build directory for C++ or GDNative modules
lib/ # Libraries generated from C++ or GDExtension
*.so # Linux shared libraries
*.dll # Windows shared libraries
*.dylib # macOS shared libraries
*.exe # Windows executables
*.obj # Object files
*.o # Object files from compilation
*.a # Static library files
*.lib # Windows static libraries
*.log # Log files generated during the build
# Ignore SCons-related files
scons_cache/ # SCons cache
# Miscellaneous
.DS_Store # macOS system file
Thumbs.db # Windows system file
# IDE-specific ignores
# JetBrains IDE (e.g., CLion, PyCharm, Rider)
.idea/ # IDE project settings (you probably don't want to track this)
*.iml # Module files for JetBrains IDEs
*.out/ # Output directories for compiled binaries or run configurations
*.sln # Visual Studio solution file (optional)
.vscode/ # Visual Studio Code settings
*.user # IDE user-specific settings (VS, CLion, etc.)
# Ignore certain folders
ReNemiSys/assets
ReNemiSys/.godot
godot-cpp
# Ignore other files
*.xml
*.dblite
*.a
*.json
*.o
*.dll
*.ttf