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WW2.BAS
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2765 lines (2623 loc) · 83.9 KB
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DEFINT A-Z
DECLARE SUB airforce (who%, chx%)
DECLARE SUB boxes (y%)
DECLARE SUB canimove (index%, flag%)
DECLARE SUB citygraf (index%, flag%)
DECLARE SUB detach (who%, index%, target%)
DECLARE SUB gcirc (xc%, flag%)
DECLARE SUB homeguard (who%, target%)
DECLARE SUB ikhan (index%)
DECLARE SUB normal (xbar%, vary%, x%)
DECLARE SUB paratroop (who%)
DECLARE SUB pbmview ()
DECLARE SUB retreat (active%, x%)
DECLARE SUB rotate (who%)
DECLARE SUB showmove (who%)
DECLARE SUB submarine (flag%)
DECLARE SUB title2 ()
REM $INCLUDE: 'ww2.bi'
DIM SHARED usai(80), uki(80), fri(80), poli(80), rusi(80), geri(80), alship(100)
DIM SHARED para(60), axship(100), drop(140), ike1(80), ike2(80), ike3(80), ike4(80)
DIM SHARED parasw
sblast$ = ""
pb$ = CURDIR$
SCREEN 12
s = 1
DEF SEG = VARSEG(graphic(1))
BLOAD "w2icon.vga", VARPTR(graphic(1))
DEF SEG
PUT (100, 100), graphic, PSET
GET (101, 101)-(115, 114), usai
GET (101, 115)-(115, 128), geri
GET (101, 129)-(115, 142), uki
GET (101, 143)-(115, 156), fri
GET (123, 101)-(137, 114), poli
GET (123, 115)-(137, 128), rusi
GET (117, 129)-(139, 142), alship
GET (117, 143)-(139, 156), axship
DEF SEG = VARSEG(graphic(1))
BLOAD "w2xtra.vga", VARPTR(graphic(1))
DEF SEG
PUT (100, 100), graphic, PSET
GET (101, 101)-(115, 112), para
GET (103, 114)-(122, 132), drop
GET (121, 100)-(137, 111), ike1
GET (121, 133)-(137, 143), ike2
GET (100, 133)-(116, 143), ike3
GET (100, 144)-(116, 153), ike4
RANDOMIZE TIMER
CALL title2
CALL filer(0)
IF COMMAND$ <> "" THEN
sblast$ = UCASE$(COMMAND$)
IF sblast$ = "S" THEN
OPEN "I", 1, "x.cfg"
INPUT #1, IRQ, DMA, PORT
IF IRQ = 0 THEN IRQ = 7
IF DMA = 0 THEN DMA = 544
IF PORT = 0 THEN PORT = 1
plany$ = " -i:" + LTRIM$(STR$(IRQ)) + " -d:" + LTRIM$(STR$(DMA)) + " -p:" + LTRIM$(STR$(PORT))
CLOSE #1
END IF
CALL sndfx(8)
END IF
TICK -1
TICK .2
IF player < 1 OR player > 2 THEN player = 1
IF player = 2 OR side = 0 THEN side = 1
IF turbo! < 1 THEN turbo! = 2
city$(0) = "NONE"
newg:
GOSUB init
front:
hilite = 15
mtx$(0) = "WW2-Europe STRATEGY"
mtx$(1) = "Start NEW Game"
mtx$(2) = "Resume Saved Game"
mtx$(3) = "Continue PBM Game"
mtx$(4) = "Quit"
tlx = 2: tly = 14: colour = 4: size = 4
choose = 22: f3key = 0
IF LEN(DIR$("pbm")) = 0 THEN mtx$(3) = "-" ELSE choose = 24
CALL menu(11)
SELECT CASE choose
CASE IS < 0
CALL title2
GOTO front
CASE 2
CALL filer(choose)
IF choose > 0 THEN filel = 1: side = 1: GOTO menu0 ELSE GOTO front
CASE 3
IF mtx$(3) = "-" GOTO newg
pbm = 1: player = 2
GOSUB clrscrn
LOCATE 1, 30: PRINT "PBM Data Update"
CALL filer(5)
ON ERROR GOTO nodisk
FILES pb$ + "pbm"
ON ERROR GOTO 0
t$ = pb$ + "pbm": a$ = t$ + ".old"
SHELL "copy " + t$ + " " + a$
OPEN "I", 1, pb$ + "pbm"
INPUT #1, k
IF k > 0 THEN
FOR j = 1 TO k
INPUT #1, mtx$(j)
NEXT j
SCREEN 12
CLS
COLOR 15
LINE (0, 50)-(500, 449), 4, BF: LINE (0, 0)-(500, 50), 15, BF
LINE (0, 50)-(500, 449), 15, B
LOCATE 2, 27: PRINT " N E W S "
FOR j = 1 TO k
LOCATE j + 4, 5: PRINT mtx$(j)
NEXT j
PAINT (33, 64), 4, 15
END IF
INPUT #1, begin$, x, mnth, yr, side, weather
IF k > 0 THEN
COLOR 15: LOCATE 2, 11: PRINT force$(side)
LOCATE 2, 46: PRINT mnth$(mnth); ","; yr
END IF
DO WHILE INKEY$ = "": LOOP
IF LEFT$(begin$, 2) = "19" GOTO okpbm
CALL pbmview: END
okpbm:
FOR i = 1 TO 4: INPUT #1, vicflag(i): NEXT i
FOR i = 1 TO ncity
INPUT #1, a$, occupied(i), cityp(i), fort(i)
NEXT i
FOR i = 1 TO maxarmy
INPUT #1, nation(i), armyloc(i), unittype(i), armysize(i), armyexper(i), supply(i), armymove(i)
NEXT i
FOR i = 1 TO 2: INPUT #1, cash(i), cntrl(i), income(i), victory&(i), capcity(i)
INPUT #1, navysize(i), navyloc(i), navymove(i), airsize(i), airloc(i), rr(i), tracks(i)
NEXT i
FOR j = 1 TO 2: FOR k = 1 TO 8: INPUT #1, teklev(j, k): NEXT k: NEXT j
CLOSE #1
IF side = 1 THEN
CLS
LINE (0, 0)-(639, 449), 1, BF
LINE (100, 200)-(500, 300), 4, BF
LINE (100, 200)-(500, 300), 15, B
COLOR 15: LOCATE 14, 30: PRINT "CONTINUING PBM GAME"
LOCATE 16, 32: PRINT mnth$(mnth); ", "; yr
COLOR 14: LOCATE 18, 33: PRINT "UPDATE PHASE"
LOCATE 21, 33: PRINT force$(side); " Side"
FOR k = 1 TO ncity: CALL occupy(k): NEXT k
TICK 0
CALL europe(0)
a = RND(-x)
CALL tupdate
GOTO newun
END IF
s = 31: GOTO newun
CASE 4
CLS : END
CASE ELSE
END SELECT
newgame:
GOSUB init
CALL filer(4): IF begin$ = "" GOTO newg
vptotal = vptotal + 50 * difficult
filel = 1: bold = 1: IF RND > .5 THEN bold = 1 + INT(5 * RND)
IF difficult > 3 AND bold = 1 THEN bold = 2 + INT(4 * RND)
SCREEN 12
CLS : CALL europe(1)
IF cash(side) < 100 THEN chosit = 23
GOTO menu0
'==========================================================================
' New Month
'==========================================================================
newmnth:
IF side > 2 THEN side = 1
CALL events
CALL tupdate
IF pbm > 0 THEN GOTO emess ELSE IF autosave > 0 THEN CALL filer(6)
newun:
FOR i = 1 TO 2
cntrl(i) = 0
income(i) = 0
IF cash(i) > 30000 THEN cash(i) = 30000
IF cash(i) < 0 THEN cash(i) = 0
NEXT i
IF player = 1 THEN income(3 - side) = income(3 - side) + 40 * difficult
FOR i = 1 TO ncity
IF cityp(i) > 0 THEN x = cityp(i): cntrl(x) = cntrl(x) + 1: income(x) = income(x) + cityv(i)
NEXT i
FOR i = s TO maxarmy
armymove(i) = 0
IF unittype(i) = 5 THEN armymove(i) = -1
NEXT i
vptotal = income(1) + income(2)
FOR i = 1 TO 2: navymove(i) = 0: IF capcity(i) > 0 THEN income(i) = income(i) + 100
cash(i) = cash(i) + income(i)
NEXT i
'............................ Battle of the Atlantic .....................
x = navyloc(2)
IF x = 10 OR x = 28 OR x = 29 THEN
CALL submarine(0)
CALL image2("German U-Boats Sink Supplies", 4)
CALL sndfx(3)
LINE (139, 331)-(232, 384), 0, BF
income(1) = .5 * income(1)
END IF
'...............................maintenance fee - begin new yr............................
a$ = "lost to maintenance"
FOR i = 1 TO 2
x = 5 * navysize(i)
IF x > cash(i) THEN
x = cash(i)
IF RND > .8 AND navysize(i) > 0 THEN
navysize(i) = navysize(i) - 1
IF navysize(i) = 0 THEN navyloc(i) = 0
IF i = side THEN CALL image2(force$(side) + " ship " + a$, -4)
END IF
END IF
cash(i) = cash(i) - x
x = 4 * airsize(i)
IF x > cash(i) THEN
x = cash(i)
IF RND > .8 AND airsize(i) > 0 THEN
airsize(i) = airsize(i) - 1
IF airsize(i) = 0 THEN airloc(i) = 0
IF i = side THEN CALL image2(force$(side) + " plane " + a$, -4)
END IF
END IF
cash(i) = cash(i) - x
NEXT i
'...........................................................................
chosit = 22
IF player = 2 THEN GOSUB blanken
IF autosave = 0 OR pbm = 1 OR player = 2 THEN CALL europe(0)
pcode = 0
CALL victor
ON ERROR GOTO 0
IF pcode > 0 GOTO newg
'±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
' Main Menu
'±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±
menu0:
CALL statusbar
f3key = 1
IF player = 2 AND side = 0 THEN side = 1
IF cash(side) < 100 AND navyloc(side) = 0 THEN nflag = 1
CALL clrbot: COLOR 11: PRINT "Input your decisions now for "; force$(side); " side ";
CALL putflag(side, z)
CALL armyxy(350, 450, z)
LOCATE 10, 68: PRINT force$(side): CALL armyxy(590, 146, z)
LOCATE 26, 68: PRINT player; " Player"
hilite = 11
colour = 4
tlx = 67: tly = 11
mtx$(0) = "Main"
mtx$(1) = "Recruit": IF rflag < 0 OR cash(side) < 100 THEN mtx$(1) = "-": IF chosit = 22 THEN chosit = 23
mtx$(2) = "Navy": IF nflag > 0 THEN mtx$(2) = "-": IF chosit = 23 THEN chosit = 24
mtx$(3) = "Moves": IF mflag > 0 THEN mtx$(3) = "-": IF chosit = 24 THEN chosit = 25
mtx$(4) = "Air Force"
IF aflag > 1 THEN mtx$(4) = "-"
IF cash(side) < 70 - 5 * teklev(side, 8) AND airsize(side) < 1 THEN mtx$(4) = "-"
IF mtx$(4) = "-" AND chosit = 25 THEN chosit = 26
cost = 200 - 5 * teklev(who, 8)
mtx$(5) = "Tech": IF cash(side) < cost THEN mtx$(5) = "-": IF chosit = 26 THEN chosit = 27
mtx$(6) = "END TURN"
mtx$(7) = "Inform"
mtx$(8) = "COMMANDS"
mtx$(9) = "UTILITY"
mtx$(10) = "Editor"
mtx$(11) = "Files"
IF mflag = 1 THEN chosit = 27
size = 11
choose = chosit
CALL menu(0): CALL clrrite
IF choose = -4 THEN choose = 4: TICK .2 'airforce
IF choose = -2 THEN choose = 2: TICK .2
IF choose > 0 AND choose <= size THEN IF LEN(mtx$(choose)) < 2 GOTO menu0
'==========================================================================
' Main Menu
'==========================================================================
SELECT CASE choose
CASE -1
chosit = 22: GOTO menu0
CASE 1
IF cash(side) < 100 OR rflag < 0 THEN rflag = -1: GOTO menu0
CALL recruit((side))
chosit = 23
GOTO menu0
'--------------------------------------------------------------------------
' navy
'--------------------------------------------------------------------------
CASE 2
IF weather = 4 AND teklev(side, 4) < 3 THEN CALL clrbot: PRINT "Seas are TOO STORMY for naval actions"; : TICK -3: CALL ships: GOTO menu0
IF nflag = 0 THEN CALL navy((side), 0)
CALL ships
chosit = 24
'--------------------------------------------------------------------------
' army moves
'--------------------------------------------------------------------------
CASE 3
CALL movefrom(index, target)
IF target > 0 AND index > 0 GOTO tent
IF index = -1 THEN mflag = 1
GOTO dudd
tent:
CALL canimove(index, j)
IF j > 0 THEN CALL clrbot: PRINT unitkind$(unittype(index)); " Unit "; index; " cannot move in "; forecast$(weather); : TICK .5 * turbo!: GOTO dudd
tlx = 67: tly = 12
CALL armystat(index)
COLOR 11: LOCATE 11, 68: PRINT city$(target)
CALL ikhan(index)
size = 0
mtx$(0) = "To"
FOR i = 1 TO 6
IF matrix(target, i) > 0 THEN
x = matrix(target, i)
IF matrix(x, 7) > 95 AND matrix(target, 7) > 95 THEN
IF (teklev(side, 6) < 2 AND cityp(x) <> side) OR navyloc(3 - side) = x OR navyloc(3 - side) = target GOTO dork
END IF
size = size + 1
mtx$(size) = city$(matrix(target, i))
array(size) = matrix(target, i)
END IF
dork:
NEXT i
CALL bubble((size))
IF size < 1 THEN
CALL clrbot: CALL MONIKER(index): PRINT " in "; city$(target); " cannot move";
TICK 3
CALL clrrite
GOTO dudd
END IF
COLOR 14: LOCATE 3, 68: PRINT "MOVE TO"
hilite = 10: colour = 3: CALL menu(2): CALL clrrite
IF choose < 0 GOTO dudd
CALL clrbot: PRINT "Army "; index; " "; unitkind$(unittype(index)); " is moving from "; city$(target); " to "; city$(array(choose));
CALL icon(target, array(choose), 1)
CALL sndfx(1)
armymove(index) = array(choose): CALL TICK(turbo!): CALL clrbot
CALL clrrite
dudd:
IF index > 0 THEN CALL placearmy(index)
chosit = 24
GOTO menu0
'--------------------------------------------------------------------------
' airforce
'--------------------------------------------------------------------------
CASE 4
IF aflag < 2 THEN
IF weather = 4 AND teklev(side, 7) < 3 THEN CALL clrbot: PRINT "Planes are FOGGED IN !"; : TICK -3: GOTO menu0
CALL airforce(side, 0)
CALL clrrite
x = cityx(airloc(side)): y = cityy(airloc(side))
LINE (x, y - 6)-(x + 8, y - 14), 2, BF
CALL hangar
CALL clrbot
END IF
chosit = 25
IF mflag = 0 THEN chosit = 24
IF rflag = 0 THEN chosit = 22
GOTO menu0
'--------------------------------------------------------------------------
' technology
'--------------------------------------------------------------------------
CASE 5
hitek:
tlx = 67: tly = 15
hilite = 14: colour = 5
mtx$(0) = "Tech"
FOR k = 1 TO 8: mtx$(k) = tname$(k) + tek$(teklev(side, k)): NEXT k
a$ = "NO": IF teklev(side, 6) = 1 THEN a$ = "YES"
mtx$(6) = "Amphib " + a$
IF teklev(side, 6) = 2 THEN mtx$(6) = "Invasion û"
size = 8: chosit = 26
TICK .2
CALL menu(6)
CALL clrrite
IF choose < 1 GOTO menu0
IF cash(side) < cost GOTO notek
IF teklev(side, choose) > 2 GOTO maxlev
SELECT CASE choose
CASE 6
IF teklev(side, choose) > 1 THEN GOTO maxlev
IF teklev(side, 4) + teklev(side, 5) - 2 * (teklev(side, 6)) < 2 THEN
CALL image2("Must First Increase Navy Tech", 4)
GOTO menu0
END IF
CASE 8
IF cash(side) < cost + 200 GOTO notek
cash(side) = cash(side) - 200
END SELECT
cash(side) = cash(side) - cost
IF RND < .01 * TSF THEN
c = 9: IF side = 2 THEN c = 8
CALL image2("SUCCESS! New Technology Achieved!", c)
CALL news(force$(side) + " Achieve New " + tname$(choose) + " Technology")
teklev(side, choose) = teklev(side, choose) + 1
CALL sndfx(2)
ELSE
CALL image2("Technology Experiment Failed!", 4)
IF noise > 0 AND sblast$ = "" THEN FOR k = 600 TO 400 STEP -20: SOUND k, .9: NEXT k
END IF
a = choose
CALL showtek(side, choose)
choose = 21 + a
TICK 1
GOTO hitek
maxlev:
CALL clrbot
PRINT "Technology is ALREADY AT MAXIMUM LEVEL"; : TICK -2
GOTO hitek
notek:
CALL clrbot: PRINT "Not enough funds to upgrade technology";
GOTO hitek
'==========================================================================
' End Turn
'==========================================================================
CASE 6
tlx = 67: tly = 15
hilite = 15: colour = 3: chosit = 27
mtx$(0) = "End Turn"
mtx$(1) = "Yes"
mtx$(2) = "NOT YET"
size = 2: CALL menu(0): CALL clrrite: IF choose <> 1 THEN chosit = 24: GOTO menu0
endturn:
rflag = 0: mflag = 0: nflag = 0: aflag = 0
IF pbm > 0 THEN GOSUB email
IF player = 2 THEN
side = side + 1
IF side = 2 THEN
IF pbm > 0 THEN
GOTO emess
ELSE
GOSUB blanken
CALL europe(0)
END IF
GOTO menu0
END IF
END IF
GOTO newmnth
'==========================================================================
' Inform
'==========================================================================
CASE 7
CALL report((side))
CALL showmove(side)
CALL statusbar
chosit = 28
'==========================================================================
' Commands
'==========================================================================
CASE 8
chosit = 24
optmen:
tlx = 67: tly = 14
COLOR 11: LOCATE tly - 2, tlx + 1: PRINT "esc=Main Menu"
hilite = 15: colour = 3
mtx$(0) = "COMMANDS"
mtx$(1) = "Cancel"
mtx$(2) = "Paratroop": IF rr(side) > 0 OR airsize(side) = 0 THEN mtx$(2) = "-"
mtx$(3) = "Fortify": IF cash(side) < cost THEN mtx$(3) = "-"
mtx$(4) = "Join"
mtx$(5) = "Detach"
mtx$(6) = "Supply"
mtx$(7) = "Rotate"
mtx$(8) = "Army Drill"
mtx$(9) = "Static": IF cash(side) < costfac(5) THEN mtx$(9) = "-"
size = 9
CALL menu(10): CALL clrrite
chosit = 29
SELECT CASE choose
'---------------------------------------------------------------------------
' Cancel
'---------------------------------------------------------------------------
CASE -1
CALL statusbar: GOTO menu0
CASE 1
CALL cancel(side): mflag = 0
choose = 22
'---------------------------------------------------------------------------
' Paratroop
'---------------------------------------------------------------------------
CASE 2
IF rr(side) = 0 THEN
IF weather = 4 AND teklev(side, 7) < 3 THEN CALL clrbot: PRINT "No air drops - planes are FOGGED IN !"; : TICK 3: GOTO menu0
PUT (620, 1), drop, PSET
COLOR 15: LOCATE 1, 68: PRINT "PARATROOP"
CALL clrbot: PRINT "Capacity ="; RTRIM$(STR$(chute(side))); "00";
CALL paratroop(side)
ELSE
CALL clrbot: PRINT "Already have paratroops in transit Elite unit"; rr(side); : PRINT " to "; city$(armymove(rr(side))); : TICK -2: GOTO menu0
END IF
choose = 23
IF rr(side) > 0 THEN choose = 0
GOTO optmen
'---------------------------------------------------------------------------
' Fortify
'---------------------------------------------------------------------------
CASE 3
IF cash(side) < cost THEN CALL clrbot: PRINT "Not enough money for fort"; : GOTO optmen
CALL fortify(target)
choose = 24
GOTO optmen
'---------------------------------------------------------------------------
' Combine
'---------------------------------------------------------------------------
CASE 4
x = side
CALL combine(x)
IF x < 0 THEN CALL clrbot: PRINT "No armies in same city to combine"; : GOTO optmen
choose = 25
GOTO optmen
'-------------------------------------------------------------------------
' Detach
'-------------------------------------------------------------------------
CASE 5
COLOR 14: LOCATE 1, 68: PRINT "DETACH UNIT"
CALL movefrom(index, target)
IF target < 1 OR index < 1 GOTO optmen
IF armysize(index) < 50 THEN CALL clrbot: PRINT "Too small to detach"; : CALL TICK(turbo!): GOTO menu0
CALL detach(side, index, target)
choose = 26
GOTO optmen
'---------------------------------------------------------------------------
' Supply
'---------------------------------------------------------------------------
CASE 6
CALL starfin(star, fin, (side))
mtx$(0) = "Supply"
tlx = 67: tly = 5: colour = 5
size = 0: FOR i = star TO fin
IF armyloc(i) = 0 OR supply(i) > 0 GOTO alone
size = size + 1
mtx$(size) = city$(armyloc(i))
array(size) = i
alone:
NEXT i
IF size = 0 THEN CALL clrbot: PRINT "All "; force$(side); " armies have supplies"; : TICK (turbo!): GOTO optmen
CALL menu(5): CALL clrrite
IF choose < 0 GOTO optmen
index = array(choose)
CALL resupply(index, 1)
CALL placearmy(index)
choose = 27
GOTO optmen
'-------------------------------------------------------------------------
' Rotate Stack
'-------------------------------------------------------------------------
CASE 7
CALL rotate(side)
choose = 28
GOTO optmen
'-------------------------------------------------------------------------
' Drill
'-------------------------------------------------------------------------
CASE 8
COLOR 14: LOCATE 1, 68: PRINT "DRILL ARMY"
v2 = 1
CALL movefrom(index, target)
v2 = 0
choose = 29
IF target < 1 OR index < 1 THEN CALL clrbot: PRINT "No armies remain eligible for drills in "; mnth$(mnth); : GOTO optmen
IF armyexper(index) > 5 OR unittype(index) = 5 THEN CALL clrbot: MONIKER (index): PRINT "has reached maximum level from drilling"; : GOTO optmen
armyexper(index) = armyexper(index) + 1
CALL clrbot: MONIKER (index): PRINT "has drilled to reach experience level "; armyexper(index); : CALL sndfx(7)
CALL TICK(turbo!): clrbot
armymove(index) = -1
GOTO optmen
'-------------------------------------------------------------------------
' Home Guard
'-------------------------------------------------------------------------
CASE 9
IF cash(side) < costfac(5) GOTO optmen
CALL newcity(0, 0)
IF choose < 0 OR choose <> 2 GOTO optmen
target = array(choose)
CALL homeguard(side, target)
GOTO optmen
'........................................................................
CASE ELSE
chosit = 24
GOTO menu0
END SELECT
choose = 21 + choose: GOTO optmen
'==========================================================================
' Utility Menu
'==========================================================================
CASE 9
utile:
chosit = 30
mtx$(0) = "Utility"
mtx$(1) = "Side": IF player = 2 THEN mtx$(1) = "-"
mtx$(2) = "1 Player": IF player = 2 THEN mtx$(2) = "2 Players"
mtx$(3) = "Noise" + STR$(noise)
IF noise > 0 AND sblast$ <> "" THEN mtx$(3) = mtx$(3) + " S"
mtx$(4) = "Display" + STR$(turbo!)
mtx$(5) = "Balance " + STR$(difficult - 3)
mtx$(6) = "End Cond"
mtx$(7) = "Vary Start"
mtx$(8) = "Neutrals": IF neuter = 1 THEN mtx$(8) = mtx$(8) + " û"
mtx$(9) = "Keyboard": IF Mighty > 0 THEN mtx$(9) = "Mouse"
mtx$(10) = "Weather ": IF weather > 0 THEN mtx$(10) = mtx$(10) + " û"
mtx$(11) = "Hi Scores"
mtx$(12) = "Begin PBM": IF pbm > 0 THEN mtx$(12) = mtx$(12) + " û"
mtx$(13) = "PBM Drv " + pb$
mtx$(14) = "Autosave": IF autosave > 0 THEN mtx$(14) = mtx$(14) + " û"
mtx$(15) = "Save Config"
colour = 5: hilite = 15
size = 15: tlx = 67: tly = 8
COLOR 11: LOCATE tly - 2, tlx + 1: PRINT "esc=Main Menu"
CALL menu(10)
CALL clrrite
SELECT CASE choose
'-------------------------------------------------------------------------
' Swap Sides
'-------------------------------------------------------------------------
CASE -1
CALL statusbar: GOTO menu0
CASE 1
IF player = 2 GOTO menu0
side = 3 - side: CALL clrbot
COLOR 1: IF side = 2 THEN COLOR 7
PRINT "Now playing "; force$(side); " side"; : CALL sndfx(1)
CALL statusbar
GOTO menu0
'-------------------------------------------------------------------------
' Solo or 2 Player
'-------------------------------------------------------------------------
CASE 2
player = 3 - player: CALL clrbot
CALL sndfx(1)
a$ = "Solo": IF player = 2 THEN a$ = "2 Player"
PRINT a$; " Game";
choose = 23: GOTO utile
'-------------------------------------------------------------------------
' Sounds
'-------------------------------------------------------------------------
CASE 3
CALL clrrite: choose = noise + 22
mtx$(0) = "SOUNDS"
mtx$(1) = "Quiet"
mtx$(2) = "Sound"
mtx$(3) = " & Sound"
size = 3: tlx = 67: tly = 12
CALL menu(0): CALL clrrite
IF choose < 1 GOTO menu0
CALL clrbot: PRINT "Sound Option : "; mtx$(choose);
noise = choose - 1
CALL sndfx(1)
choose = 24: GOTO utile
'-------------------------------------------------------------------------
' Display Speed
'-------------------------------------------------------------------------
CASE 4
choose = turbo! + 21
mtx$(0) = "Speed"
mtx$(1) = "Fast"
mtx$(2) = "Normal"
mtx$(3) = "Slow"
mtx$(4) = "Very Slow"
tlx = 67: tly = 15: size = 4
CALL menu(0): CALL clrrite
IF choose > 0 THEN
turbo! = choose
IF turbo! = 4 THEN turbo! = 8
CALL clrbot
PRINT "Display Speed : "; mtx$(choose);
END IF
choose = 25: GOTO utile
'-------------------------------------------------------------------------
' Play Balance
'-------------------------------------------------------------------------
CASE 5
facile:
choose = difficult + 21
mtx$(0) = "Balance"
mtx$(1) = "Axis ++"
mtx$(2) = "Axis +"
mtx$(3) = "Balanced"
mtx$(4) = "Allied +"
mtx$(5) = "Allied ++"
mtx$(difficult) = UCASE$(mtx$(difficult))
tlx = 67: tly = 15: size = 5
CALL menu(8): CALL clrrite
IF choose < 1 GOTO menu0
CALL clrbot: PRINT "Play Balance : "; mtx$(choose);
difficult = choose
choose = 26: GOTO facile
'-------------------------------------------------------------------------
' Ending Conditions
'-------------------------------------------------------------------------
CASE 6
CALL endit
choose = 27: GOTO utile
'-------------------------------------------------------------------------
' Vary Start Conditions
'-------------------------------------------------------------------------
CASE 7
CALL filer(1)
FOR s = 1 TO 2
star = 1: fin = 10: IF s = 2 THEN star = 31: fin = 40
FOR k = star TO fin
armyloc(k) = 0: armysize(k) = 0: unittype(k) = 0
armyexper(k) = 0: armymove(k) = 0: supply(k) = 0
nation(k) = 0
IF RND > .6 THEN
GOSUB placer
IF x > 0 THEN
armyloc(k) = x
nation(k) = race(armyloc(k))
armysize(k) = 120 + 50 * RND
unittype(k) = 1 + INT(3 * RND)
armyexper(k) = 9 * RND
armymove(k) = 0
supply(k) = 1 + 8 * RND
END IF
END IF
NEXT k
NEXT s
FOR k = 1 TO ncity: CALL occupy(k): NEXT k
FOR s = 1 TO 2
a = 0
navysize(s) = 0: airsize(s) = 0: navyloc(s) = 0: airloc(s) = 0
IF RND > .5 THEN GOSUB placer
redux:
IF x > 0 AND matrix(x, 7) > 90 THEN
navyloc(s) = x: navysize(s) = 1 + 9 * RND
GOSUB placer
a = a + 1
IF a < 9 GOTO redux
END IF
IF RND > .5 THEN GOSUB placer
cash(s) = 100 + 300 * RND
IF x > 0 THEN airloc(s) = x: airsize(s) = 1 + 9 * RND
NEXT s
CALL europe(0)
choose = 28: GOTO utile
'-------------------------------------------------------------------------
' Neutrality
'-------------------------------------------------------------------------
CASE 8
neuter = 1 - neuter
choose = 29: GOTO utile
'-------------------------------------------------------------------------
' Mouse
'-------------------------------------------------------------------------
CASE 9
Mighty = 1 - Mighty
a$ = "": IF Mighty > 0 THEN a$ = "and MOUSE"
a$ = a$ + " cntrl"
CALL clrbot
PRINT "Keyboard "; a$;
choose = 30
GOTO utile
'-------------------------------------------------------------------------
' Weather
'-------------------------------------------------------------------------
CASE 10
weather = 1 - weather
choose = 31
GOTO utile
'-------------------------------------------------------------------------
' Clear High Scores
'-------------------------------------------------------------------------
CASE 11
CALL maxx(1)
tlx = 67: tly = 15
hilite = 15: colour = 3
mtx$(0) = "Clr Score"
mtx$(1) = "Yes"
mtx$(2) = "NO"
size = 2: CALL menu(0)
CALL clrbot
CALL europe(0)
IF choose <> 1 GOTO utile
OPEN "O", 1, "hi" + begin$ + ".ww2"
FOR k = 1 TO 10
WRITE #1, "", 0
NEXT k
CLOSE #1
CALL clrbot: PRINT "High Scores Cleared for "; begin$;
'-------------------------------------------------------------------------
' Begin PBM
'-------------------------------------------------------------------------
CASE 12
pbm = 1
player = 2: side = 1: CALL clrbot: PRINT "Starting PBM Game for "; force$(side); " Side";
GOTO pbmdrv
'-------------------------------------------------------------------------
' PBM Drive
'-------------------------------------------------------------------------
CASE 13
pbmdrv:
CALL clrrite
mtx$(0) = "PBM Drive"
mtx$(1) = LEFT$(CURDIR$, 2)
mtx$(2) = "A:"
mtx$(3) = "B:"
size = 3: tlx = 67
CALL menu(0)
IF choose > 0 THEN pb$ = mtx$(choose)
CALL clrrite
GOTO sacf
'-------------------------------------------------------------------------
' Autosave
'-------------------------------------------------------------------------
CASE 14
autosave = 1 - autosave
choose = 35: GOTO utile
'-------------------------------------------------------------------------
' Save CFG
'-------------------------------------------------------------------------
CASE 15
sacf:
OPEN "O", 1, "ww2.cfg"
WRITE #1, side, noise, difficult, player, turbo!, batwon(1), batwon(2), casualty&(1), casualty&(2), neuter, Mighty, weather, pb$, autosave
CLOSE #1
CALL clrbot: PRINT "Configuration Saved"; : TICK 1
END SELECT
'==========================================================================
' Editor
'==========================================================================
CASE 10
GOSUB yesno
IF choose <> 1 GOTO menu0
RUN "edit.exe"
'==========================================================================
' Files
'==========================================================================
CASE 11
ON ERROR GOTO filerr
size = 0
FOR k = 1 TO 10
t$ = "ww" + LTRIM$(STR$(1938 + k)) + ".sav"
IF LEN(DIR$(t$)) > 0 THEN size = size + 1: EXIT FOR
NEXT k
filex:
ON ERROR GOTO 0
choose = 24: chosit = 32: IF filel = 0 THEN choose = 22
mtx$(0) = "Options"
mtx$(1) = "New Game"
mtx$(2) = "Load": IF LEN(DIR$("*.sav")) = 0 THEN mtx$(2) = "-"
mtx$(3) = "Save": IF filel = 0 THEN mtx$(3) = "-": choose = 22
mtx$(4) = "Quit"
size = 4: tlx = 67: tly = 15
CALL menu(0): CALL clrrite
SELECT CASE choose
CASE IS < 0
GOTO menu0
CASE 1
GOTO newgame
CASE 4
GOSUB yesno
IF choose = 1 THEN END ELSE GOTO menu0
END SELECT
'..........................................................................
loader:
IF choose = 2 AND filel = 0 GOTO filex
CALL filer(choose)
IF choose < 0 THEN CALL europe(0)
IF choose = 1 THEN rflag = 0: mflag = 0: nflag = 0: aflag = 0
GOTO menu0
filerr:
IF ERR = 53 THEN filel = 0: RESUME filex
filel = 0: RESUME menu0
'==========================================================================
' Quick Turn
'==========================================================================
CASE 99
GOTO endturn
CASE ELSE
chosit = 22
GOTO menu0
END SELECT
GOTO menu0
'==========================================================================
blanken: c = 1: IF side = 2 THEN c = 7
CLS
LINE (100, 200)-(500, 300), c, BF
LINE (100, 200)-(500, 300), 8 - c, B
COLOR 7: LOCATE 14, 31: PRINT " "; mnth$(mnth); yr
COLOR 11: LOCATE 17, 30: PRINT force$(side); " PLAYER TURN"
TICK 0
RETURN
'...........................................................................
placer:
spin = 0
site:
x = 1 + INT(56 * RND): spin = spin + 1
IF cityp(x) = s THEN RETURN
IF spin < 25 GOTO site
x = 0: RETURN
init:
pcode = 0: rflag = 0: mflag = 0: nflag = 0: aflag = 0
FOR k = 1 TO maxarmy: armysize(k) = 0: armyloc(k) = 0: armymove(k) = 0: supply(k) = 0: NEXT k
FOR k = 1 TO 2: victory&(k) = 0: tracks(k) = 0: NEXT k
RETURN
email:
IF pbm > 1 THEN
IF pbm > 100 THEN
a$ = " : Ending size ="
CALL news(force$(side) + " increases NAVY" + a$ + STR$(navysize(side)))
x = pbm \ 100: pbm = pbm - 100 * x
END IF
IF pbm > 1 THEN
CALL news(force$(side) + " increases AIRFORCE" + a$ + STR$(airsize(side)))
END IF
END IF
x = INT(32767 * RND)
CALL clrbot: PRINT "Updating PBM file...";
OPEN "O", 1, pb$ + "pbm"
k = 0
IF LEN(DIR$("pbm.&&&")) > 0 THEN
OPEN "I", 2, "pbm.&&&"
DO WHILE NOT EOF(2) AND k < 21
INPUT #2, a$
k = k + 1
mtx$(k) = a$
LOOP
CLOSE #2
WRITE #1, k
IF k > 0 THEN
FOR j = 1 TO k
WRITE #1, mtx$(j)
NEXT j
END IF
KILL "pbm.&&&" 'purge temporary file
ELSE
WRITE #1, k
END IF
WRITE #1, begin$, x, mnth, yr, 3 - side, weather
FOR i = 1 TO 4: WRITE #1, vicflag(i): NEXT i
FOR i = 1 TO ncity
WRITE #1, city$(i), occupied(i), cityp(i), fort(i)
NEXT i
FOR i = 1 TO maxarmy
WRITE #1, nation(i), armyloc(i), unittype(i), armysize(i), armyexper(i), supply(i), armymove(i)
NEXT i
FOR i = 1 TO 2: WRITE #1, cash(i), cntrl(i), income(i), victory&(i), capcity(i)
WRITE #1, navysize(i), navyloc(i), navymove(i), airsize(i), airloc(i), rr(i), tracks(i)
NEXT i
FOR j = 1 TO 2: FOR k = 1 TO 8: WRITE #1, teklev(j, k): NEXT k: NEXT j
CLOSE #1
a = RND(-x)
CALL europe(0)
RETURN
emess:
CLS
LINE (100, 100)-(500, 300), 7, BF
LINE (440, 110)-(480, 160), 5, BF
COLOR 15: LOCATE 13, 30: PRINT "PBM File has been saved"
LOCATE 15, 30: PRINT "on Drive "; pb$
LOCATE 17, 30: PRINT "to send to "; force$(side); " Player"
COLOR 8: LOCATE 8, 15: PRINT "From: "; force$(3 - side); " Player"
TICK -1
END
nodisk:
IF ERR = 71 THEN
GOSUB clrscrn
COLOR 15: LOCATE 14, 35: PRINT "NO DISK IN "; pb$
LOCATE 16, 27: PRINT "INSERT DISK OR CHANGE PBM DRIVE"
TICK 0
END IF
END
clrscrn:
SCREEN 12
CLS : LINE (0, 0)-(639, 449), 4, BF
RETURN
yesno:
choose = 23
mtx$(0) = "Quit"
mtx$(1) = "Yes"
mtx$(2) = "No"
size = 2: colour = 5
tlx = 67: tly = 15
CALL menu(0): CALL clrrite
RETURN
SUB animate (index)
from = armyloc(index): to2 = armymove(index)