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refactor: fix broken links in authors
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content/docs/en/guides/ecs/example-ecs-plugin.mdx

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description: "In this guide you will learn how to create a simple poison system utilising all of the features you previously learned about Hytale's ECS system"
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authors:
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- name: "oskarscot"
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link: "https://oskar.scot"
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url: "https://oskar.scot"
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---
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## Practical Example: Poison System

content/docs/en/guides/ecs/hytale-ecs-theory.mdx

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description: "In this guide you will learn about the basics of Hytale's powerful ECS system as well as create your own component, a system, and work together with other systems to create gameplay logic."
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authors:
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- name: "oskarscot"
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link: "https://oskar.scot"
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- name: "Musava Ribica"
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url: "https://oskar.scot"
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- name: "musava_ribica"
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url: "https://forum.hytalemodding.dev/u/musava_ribica"
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## Store

content/docs/en/guides/ecs/systems.mdx

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description: "In this guide you will learn about how systems work inside of Hytale."
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authors:
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- name: "oskarscot"
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link: "https://oskar.scot"
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url: "https://oskar.scot"
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Systems are where the logic lives. While components are pure data containers, systems operate on entities that match specific component queries. The ECS scheduler runs systems each tick, passing in only the entities that have the components the system cares about.

content/docs/en/guides/plugin/chat-formatting.mdx

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description: "Learn how to format the chat using the PlayerChatEvent and rich text with TinyMessage"
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authors:
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- name: "oskarscot"
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link: "https://oskar.scot"
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url: "https://oskar.scot"
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![chat format example](/assets/guides/chat-example.png)

content/docs/en/guides/plugin/creating-block.mdx

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description: "Learn how to create custom blocks for your Hytale mod."
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authors:
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- name: "Flo_12344"
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link: "https://flotterstudio.com"
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url: "https://flotterstudio.com"
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---
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import { File, Folder, Files } from 'fumadocs-ui/components/files';
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content/docs/en/guides/plugin/creating-commands.mdx

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description: "Learn how to create custom commands for your Hytale mod."
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authors:
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- name: "Neil Revin"
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link: "https://itsneil.dev"
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url: "https://itsneil.dev"
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- name: "oskarscot"
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link: "https://oskar.scot"
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url: "https://oskar.scot"
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---
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In this guide, you will learn how to create custom commands for your Hytale mod.

content/docs/en/guides/plugin/creating-events.mdx

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description: "Learn how to create custom events for your Hytale mod."
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authors:
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- name: "Neil Revin"
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link: "https://itsneil.dev"
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url: "https://itsneil.dev"
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- name: "EllieAU"
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link: "https://ellie.au"
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url: "https://ellie.au"
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## Event Class

content/docs/en/guides/plugin/inventory-management.mdx

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description: "Learn how to manage player inventories in your Hytale mod."
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authors:
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- name: "Neil Revin"
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link: "https://itsneil.dev"
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url: "https://itsneil.dev"
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In this guide, you'll learn how to manage player inventories in your Hytale mod.

content/docs/en/guides/plugin/item-interaction.mdx

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description: "Learn how you can create a custom item interactions for your custom items"
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authors:
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- name: "Marcel-TO"
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link: "https://marcel-to.net"
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url: "https://marcel-to.net"
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import { File, Folder, Files } from 'fumadocs-ui/components/files';
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content/docs/en/guides/plugin/logging.mdx

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description: "Learn how to log messages on the server using Hytale's server logging."
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authors:
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- name: "LucasVinicius314"
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link: "https://github.com/LucasVinicius314"
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url: "https://github.com/LucasVinicius314"
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One way of logging messages is by using Hytale's own logging class `HytaleLogger`, which extends `com.google.common.flogger.AbstractLogger`. The logs will appear in the same log file that the Hytale server uses to write logs, in the server's log folder `{Hytale's install folder}/UserData/Saves/{World}/logs`.

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